
Ok, but compare that to breath of the wild. The game really is an open world. And you can go right up to the boss and kill him with a stick of you know what you’re doing. You, as a player, decide to go get stronger first. You don’t have characters specifically telling you to avoid an area, and a quest line that specifically takes you down a specific path that gives you a specific narrative.
Plus it’s got all sorts of logic puzzles like, all over the place.
Hell in fo3 you don’t get railroaded until the final mission, first time I played it I didn’t even go to megaton until way later. Fonv starts you off with it. For a game that is supposed to encourage exploration to start off saying not to? C’mon.

I get that people like the story and feel like they have an influence on it, but for me it felt railroaded even from the start. “Oh yeah it’s open world but if you go anywhere other than the path we laid out for you you’ll die by deathclaws” is what it’s known for.
My biggest gripe is that when I play fallout I want post apocalyptic retro futurism. 50s vision of the future gone wrong. I feel like I don’t get that with NV and that’s the whole theme of the franchise. It’s the pizza at the Chinese buffet, like, I’m not here for that, why are you here? This is just Nevada but slightly shittier.
Atomic Heart was an absolute slog. Most of the enemies are the generic dummy from Spirit Halloween, the story gets rushed into 40 minutes of cutscenes at the end, it was a drag getting there and the main character is written like he’s trying to impress 13 year olds with swears. Even has a stupid catch phrase and hates his glove for no reason. “Hey there I’m Charles I’m here to help you out and give you super powers!” “FUCK YOU CHARLES I HATE YOU AND HOPE YOU DIE YOU ANNOYING PIECE OF SHIT”
Also I guess the devs support what Russia is doing to the Ukraine so don’t give them money.

I really like Mysterium. It’s kinda cooperative, but players also work independently. The premise is that one player is a ghost, and the rest of the players are psychic detectives who have their own vision of how the murder happened. The ghost gives out clues using surreal, dream-like cards for the psychics to figure out their personal guess on what the weapon, location and murderer was. At the end the ghost gives clues to which psychic was right.
I personally like it because it isn’t just logic and strategic thinking, you have to use your creative/artistic part of your brain as well, if not moreso.
The Kingdom of Loathing it’s funny, it’s free by you get great stuff when you donate, the writing is great and it’s balanced as hell.
Thief the Dark Project, because I like it even though it’s old.
Bioshock, because it’s the best “game as art” example out there
Gary’s Mod for shitposting
And even though I’m not that into Minecraft, I’ll pick that one because you can make video games on it with Redstone so pretty sure that’s a loophole to make Doom or whatever