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Cake day: Mar 03, 2025

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I consider it to be a function of when I grew up with video games and how my family restricted them broadly, but I have honestly never understood the appeal of competitive online games that require intense anti-cheat controls.

I grew up playing largely single player games, and the few online games I payed were limited to ones I played in private lobbies with friends i knew.

Any game that requires this level of policing for competitive play is an instant turn off for me. I realize I’m in the minority here, but I have no problem with a console that doesn’t support kernel level anticheat- to the contrary i find it to be a huge advantage


IIRC Borderlands 3 scales the value of loot to the game’s difficulty setting, with some mechanics aimed at encouraging players to join online coops at high difficulties in order to earn more valuable loot. I imagine cheats undermine that intent, and I also imagine borderlands 4 might be aiming at a pay to play scheme.

I’m guessing this EULA is being used for all their IP with the intent of taking advantage of it in the future.