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Cake day: Apr 08, 2025

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roms aren’t really a virus vector, though. The worst they can really do is try to trick people into downloading and executing something that isn’t a rom


That looks so much better than I remember.

Maybe I’m just tired of modern, overly-processed graphics. There’s a certain clarity to this era of graphics that’s hard to pinpoint.



I’ve never had a single problem with cs-rin and I’d be surprised if the average person ever would.


For real. Especially if there are settings that permanently and drastically alter the game that you select when you start.


A way to start a fresh save. Or better yet, allow multiple saves/profiles. I’ve lost count of the number of times I’ve had to search online for where save files are located and delete them myself.

And if it’s a Steam game, you also have to worry about cloud saves undoing whatever you did. Please, just make it simple for players to do this.


I can only imagine what people with physical disabilities and assistive devices deal with if it’s this hard for me.

I learned AutoHotkey and I genuinely couldn’t play many of the games I do without it.


Wresting control away every time I take ten steps for some stupid exposition. Just leave me the fuck alone. Damn. I want to explore and discover stuff by, you know, playing the game.

This is why Final Fantasy is my favorite game in the series.


Some of my faves that aren’t Hollow Knight:

  • Axiom Verge
  • Astalon: Tears of the Earth
  • Ender Lilies
  • Blasphemous

15 years ago, any developer who wanted to install low-level malware on your system would have been rightfully laughed out of the room.

It really shows how tech illiterate the modern user is.


To add to what the other commenter said, there is a hard mode that is off by default. It seems more aimed at reasonable difficulty.


Seconding this. Despite so much custom art (which is beautiful btw – love the gen 2 style sprites), it feels more like a real pokemon game than the other fan games I’ve tried.


I’ve thought he was a piece of shit ever since he tried to monetize modding. He was so out of line, even redditors downvoted him to hell.

I buy from gog or directly from the dev nowadays.


I did enjoy the video but I died inside when he said “Even by 2008 we realized that the internet could be used for nefarious purposes.”



An under-discussed topic is what will happen to Steam after Gaben crosses the rainbow bridge. It’s practically begging to be enshittified.

With games I own, I never have to worry about this.



Shogun Showdown. Into the Breach. Cobalt Core. Path of Achra.


Open-sourcing Doom increased, rather than decreased sales.

Doom also went open source long before there were any sequels, and while it was still the hottest shit in PC gaming.


They could distribute source ports of the game, but you’d still have to buy the game in order to make use of them. Textures, sound effects, animations, etc. are (usually) not source code.

That’s why people still buy Doom 2 even though it was open-sourced in 1997.


I mean releasing the source under a license like GPL (or whatever the modern equivalent is).


Why not go open source? What are they so afraid of, given anyone can now see the source code by using a simple tool?


The game seems pretty good so far, but the exploration aspect seems a bit lacking. I hope they can make it more engaging somehow.


Anecdotal, but I have never read a game review in my life that was from a journalist. It’s always been in forums, and lately some small youtubers. I want to hear from normal gamers, not people getting a paycheck for it.


GZDoom has gotten really slow over the years. Play a demanding map in GZDoom and then play it again with PrBoom, the difference is like night and day.


I stopped playing the game about 5 years ago and I wish they had stopped screwing with the game even then. They kept changing core aspects of the game and pulling the rug out from under players.



I never understood the praise at all. It’s literally turning DRM into a business model.



First thing to do when starting a new game. Go to visual settings and turn off motion blur, depth of field, chromatic aberration, vignette, film grain, and depending on the game, anti-aliasing, ambient occlusion, and texture filtering.

Maybe it’s just because I’m stuck in 1997, idk, but all that stuff just looks bad to me.


Plus, there is just zero chance any new game could possibly come out of the gate with more features and hours of gameplay than CoH. Physically impossible.


My problem is that my brain can’t grasp skipping the reward for winning a battle. Success should feel good. But skipping cards feels really bad.


I’m replaying Shogun Showdown. It’s my favorite turn-based roguelite. It turns out that a one-dimensional game can be incredibly tactical and engaging. I also appreciate that it’s not ultra difficult like turn-based games have a tendency of being. The difficulty feels nice to me.



Meanwhile I’ve done five or six playthroughs of Freelancer while this game has been in development and had more fun than I’ll ever have with Star Citizen.



Been playing Cardinal Quest 2. It’s such a joy to come back to this game again every few years. Aside from perhaps DoomRL, it’s my favorite coffeebreak roguelike.

It’s got such excellent graphics and audio compared to the rest of the genre. The environments (many being outdoors) are much more interesting than your typical dungeon. The classes are quite good and even within a class there is plenty of variety with the skills and talents you take.

The achievement system is great for giving you stuff to do and unlock besides just winning. Itemization is on point for a game with runs that last half an hour. Never tedious, usually impactful.


First multiplayer FPS I played was Jedi Knight: Dark Forces II (released in '97). In that game, you had to lead your shots to a silly degree to actually hit anyone. But I think you’re right; by then most games weren’t suffering from that problem as much.


On the one hand, we’re more accustomed to better hardware latency. On the other hand… we played first-person shooters on 56K modems. The lag was legendary