Epicurean Revolutionary Libertarian Socialist

I make FOSS things:

wiki-user: db0

  • 7 Posts
  • 96 Comments
Joined 3Y ago
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Cake day: Jun 09, 2023

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Have you considered making an alternative social sport on the threadiverse. For more asynchronous discussions and as a backup location in case you have any discord issues?


It basically makes MT1 obsolete by including all the old clans, and improving on basically everything.


TeamSpeak and Ventrilo still exist, Mumble does too, and Tox.

Yes and they’re as much as a PITA to use as they’ve always been. There’s a reason discord almost immediately swooped their userbases.

EDIT: Also, apropo of nothing… how’s that card game framework going?

Currently development is on hiatus due to lack of time. But it’s still working so people can always take and improve on it. I just don’t have the mental space to work on it atm.

… it might be fun to try to basically remake Caravan from New Vegas, you think that would be possible in your framework?

I don’t know the game, but any kind of game is possible in the framework. Just remember that it doesn’t include multiplayer, so you’d have to add that yourself, or make it single-player only.


Well MT2 did go into a bit more narration, on top of doubling the clans & leaders :)


I have the opposite opinion. It completely dethroned StS for me. Way cooler wombo-wombo potential and the mix&match of clans and leaders gives tons more replayability.


It counts for me! What do you think of Monster Train?


Sadly discord does make voice-comms quite simple.


For me, the problem is not that you’re soliciting, it’s that you’re redirecting people towards a closed platform (Discord). If your forum were fediverse enabled, like bbnode or piefed, it would be so much easier for people to interact with you.


As someone who’s has hundreds of hours on this and many 4x that came after it, agree to disagree


Man I really used to like HOMM3 back in the day, but the gameplay is just so dated right now.



I have 1000+ hours on mechabellum, and then playing monster train 2. Hades 2 is about to release. Send help



That attention is the dying embers of the torch he took to his career


Complete overreaction, but I agree that commercial games should not be using GenAI art. If you’re making money out of selling your game, then don’t use something which abused to commons to do so. If you’re making a FOSS game, I don’t see a problem with it.


Cross-posted from ["Unit Preview: The Mountain | Mechabellum"](https://lemmy.dbzer0.com/post/48057217) by @[email protected] in [email protected] ---
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Never heard of such modules. What are they?


I did not but kinda impossible to miss the similarities :)


Very cool, but, what I found always charming in PoP was the stressful swordfighting as well and I see none of that. It looks like a more platformy/parkour Dead Cells (which ain’t a bad thing)


Daym, I never even heard of this at all. Sounds exactly like my kind of game!


These people know only how to design system and nothing about human psychology and it shows. The people that play these games are never going to do this because you ask nicely or because you scold them. In fact they might go out of their way to do the opposite just out of spite. Smart designers would have introduced a positive mechanic for tearing down one’s base or cleaning out abandoned ones, or as other said, just added a degradation mechanic.



DN4 was a joke until it got released, is my point.


The Duke Nukem 4ever of the new generation


Isn’t that relative. I.e. “higher” as in “higher than yours”? I.e. the way MMR works in most competitive games like chess?


A friend in the scene is telling me that the hardcore Tekken players are having a meltdown over this, while the casual enjoyers don’t mind it.


3 years of intense learning - The Dawnmaker Post-mortem
I've had this game on my wishlist for a while, since I saw the demo via gamingonlinux, but I haven't found the time to buy and play it yet. Found this post-mortem insteresting.
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Reminder. The price doesn’t matter, it’s heavily manipulated through “stablecurrency” printers and wash trading.


It’s easy to generate something as generic as that, not as easy to generate mechanics. And if you don’t generate mechanics then you’re only doing fluff like I said


Honestly, I’d love that as well, but the problem is that you cannot connect GenAI generations to mechanics because they’re too fuzzy. The best way to use them atm is to use them only for fluff. For example to automatically generate the art for encounters, or the flavor text for card games etc. But even then, they tend to converge into generic boring slop. Still I think there’s some potential there for some creative roguelike devs to do GenAI fluff kinda OK.



I ain’t reading all that. Anyway you keep insisting that the world allow you to do what you want to do, I don’t think it’s going to work out the way you expect, no matter how big walls of text you write. Using GenAI in for-profit ventures is going to put you into a specific box. Make of this what you will.


I don’t support the current system whatsoever and aim to dismantle it. But if you do, and you otherwise play by the rules of the system, then you have to accept that your “free tool” that improves your work comes at the expense of the livelihood of artists and creators and is therefore immoral to use in for-profit products. I don’t agree with the scolds who claim that every GenAI use is immoral by default, but I do think that the tech itself when applied within capitalist practices is immoral as it’s meant to deskill and disenfranchise workers.

Anyway, any defense you can make for your “little indie game” can be made by mega-corporations using GenAI just as well.


If you’re making it for profit, and using public resources (like GenAI trained on all the commons), then the game itself should be in the commons as well. (You can still sell it or request donations though) I support the GenAI in FOSS, but for-profit closed-source games should respect their own ideals (copyrights)


Ye I agree with that 5 is best as well. Sadly the formula is overplayed imho. I wish we got more games in the fantasy 4x but with different takes on combat systems.


Get into boardgames. Now you have big-ass nerdy gamer boxes in your library which actually have a reason to exist.


Lol. I still remember the S2 CEO being a complete piece of shit and likewise fostering the most toxic community in the DotA scene, which is an achievement in itself.

It was so toxic, that in my first ever game, in a “new players” lobby, after I announced that I’m a new player. I got flamed for being bad at the game…



The only thing that’s dumbshit is your simplistic understanding of how the world works and how these systems interplay


Buying them randomly and being able to trade them is the a distinct decision and it powers this industry. They could shut this off immediately if they wanted to, but they profit from it.


cross-posted from: https://lemmy.dbzer0.com/post/28321969 > My notes > > * Warfactory got nerfed hard! Were people using that much? I almost never see it outside of FFA drops. ~1500 MMR btw. > * Looks like they're trying to discourage giant spam, and just getting rolled by them late game in one round (e.g. random overlord flank) > * Stormies best anti-chaff tech got nerfed, but secondary one got a bit buffed and I've been using it already! > * Generally so much anti-chaff tech has been slightly nerfed. Bring on the crawlers! > > Can't wait for my new skins! But 480mins downtime? Big oof!
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Seems like Bethesda wants [another go](https://steamcommunity.com/workshop/aboutpaidcontent) at this
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Seems like Bethesda wants [another go](https://steamcommunity.com/workshop/aboutpaidcontent) at this
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