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Cake day: Jun 16, 2023

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Not to be pedantic, but your critique of the existence of an announcement trailer feels like walking into a pizza shop, ordering a pizza, then getting mad because you wanted a burger.

If you don’t like announcement teasers then don’t watch them and just wait for the reveal trailer to release?

It usually goes announcement -> teaser -> reveal -> the rest


Been playing it solo for a day - I definitely avoid pvp where I can, and even do my best to help other Raiders if they’re chill.

It’s a good game.


B- but I really like it? I think it’s the best. :(


And they were posting the same articles while Rise was out.

Like, just pick one of the following titles for a pre-DLC monster hunter game and there’ll be low effort reporting written about it:

  • Monster Hunter game too easy!
  • Monster Hunter game too short!
  • Monster Hunter game need more monster!
  • Food videos were better in the last game!
  • Last game had better mechanics, where is xxx

I love Wilds, think it’s the best MH game I’ve played since GU. Can’t wait for its expansion to drop. I’m ready for master rank.


Yep, which is precisely why it’s my favorite. I think it’s a really well balanced game. Now if it wasn’t for the crappy main menu UI (which, granted, they’ve really improved as of late) and the bizarre bugs (which they haven’t) it would be almost perfect.


As a guy with over 2.5k hours in Hunt, I think it really comes down to people just enjoying different things. I can no longer play standard match based shooters, anymore, as I find the lack of consequence leads me to not caring about the outcome of games.

Incidentally I’ve also returned to playing Eve, because losing a level 50 hunter you spent a few hours leveling up? That’s nothing compared to losing a ship you spent half a year working towards.

Basically I’m addicted to lossy progression in games. Not claiming it’s an end-all-be-all mechanic, but damn if it hasn’t made me love games again.



I think it’s because of the colors used, visual theme, mecha nature of the enemies, and character design of the protagonists - too many direct similarities to argue it’s just inspiration.


Sounds like it’ll be worth playing the first, then. I’ll do that! Thanks for the info.


Shouldn’t one play Undertale first? Is it a sequel or a spiritual successor?



That’s because most of them are playing F2P video games on their mobile devices.


Good. The fault is absolutely on Epic for not putting in proper confirmation dialogues for spending resources tied to real world currency.

And, as a former f2p/mobile game dev, I don’t buy the argument of “we didn’t know that would happen!”. They absolutely knew, and were trying their luck.

Thing is, they most likely made a lot more in erroneous purchases than what they have to pay in reimbursements (think people accidentally pressing a button, making an erroneous purchase, then choosing to “live with it because the amount was small anyway”)… So, in the long run the deceptive practice probably paid off for them.

Though, I hope this lawsuit dissuades them from trying it again.

Disclaimer: I know nothing about Epic’s finances, so any assumption made above is just that: a baseless assumption, backed only by the fact I’ve had many similar experiences.


OP is a fan of a game, and is excited for its release. So excited that OP is making in-jokes from that game’s fan-community without regard for whether the references are understood or not.


It’s not about how easy it is to compile, my first point in my original comment was that they actively maintain an engine for Linux.

The install base is too low right now. Hopefully as our numbers grow we’ll have enough market impact to warrant pushing other store fronts.

Fortnite is great for Epic, but their debacle with Apple kind of proved that one popular game isn’t enough to push the public off one store front onto another.


Totally made up, meant it more as a “this is my ballpark estimation of what their Linux player base would be” - though I agree I worded it poorly. I don’t know what % of Epic Games users would play on Linux if given the chance.

I’m editing my original message, sorry about that!


Here’s a different take, as a game dev:

Epic actual employs quite a few people who work with Linux. The Unreal engine (and even, to a certain degree, editor) has native support for Linux.

The reasons they’re not including Linux support in their store front are two fold:

  1. There aren’t enough pure Linux users to matter, and whatever percentage of their userbase would use Linux isn’t going to be large enough to make a dent[1].

  2. The only serious Linux user base in gaming relates to the Steam Deck, a product that pushes a rival (and the dominant) store front.

While Valve’s move to push Linux gaming is brilliant for us gamers, it also kind of cements us in their camp.

There is absolutely no reason for Epic to support Linux in anyway, and it absolutely supports their bottom line to attack it.

And, no, it isn’t because of any David v. Goliath tale of a little guy standing up to a brute: it’s because a fellow giant has decided to ally itself with Linux, and all of us have - invariably - been shuffled into their camp.

I think the Epic Games Store has a place in this world as a niche storefront with limited visibility but higher access to sales profits as a result of that.

They’ll never grow to the size of Steam, and that’s okay. The largest storefront in the world supports Linux not just on its platform, but by developing tools for everyone that makes Linux gaming viable. That is enough, IMO.

~[1] Edit: I was throwing around a made up 0.1% number earlier to indicate what I thought the number’d be - wasn’t meant to be factual, and was poorly worded, so I removed that.~


But as far as I can remember, you can’t administer the rooms in a space as one. Like you need to be invited into each separate room.

Nope, again - I don’t understand who told you this. When you’re creating a room in Matrix you can make it either public, invite only, or only joinable via membership in a specific space.

Here’s a screenshot of the room security interface:

Not saying that you couldn’t add that, I’m saying they don’t seem to want to “do what discord did”. Which is a bummer since the success of discord clearly shows what would be needed.

You are correct in that they “don’t want to do what discord this”: recently (and you can see this in their apps like EleX) they’ve transitioned to looking and acting more like modern mobile chat apps like Signal/WhatsApp/Telegram - a decision I’m assuming they’ve made as most of their funding comes from people who want a replacement for those apps and not Discord.

Regardless, just using a Discord-like client (e.g. Commet) is enough to get the experience you want.


Yeah, all good points - especially the stuff relating to stickers (also, custom emojis).

Still, I’m hoping element gets their shit together and improves the default element apps (also brings Web/Desktop up to par with Mobile).


There’s only one standard, it has no forks. The discussion is about a filtering feature.

A lot of people don’t seem to respect spaces and communities - from my perspective it looks like the devs are currently pivoting to make the official client look and act more like Telegram/Signal/WhatsApp than Discord/IRC.

Your issue is that the dev team of EleX not prioritizing a feature you want.

If anything, this is a strength of an open source ecosystem: someone who agrees with you was able to, months ago, setup a fork that appeals to your work flow.

Try that with Discord, next time!


I also hadn’t used it in a while - used to be very rough around the edges.

Just installed it on my phone, it’s actually pretty usable now!


If you like Discord’s UI, there is a new Matrix client being developed - called Commet.Chat - that is trying to look and feel like Discord.

Might be worth checking out!


It does have that.

A “server” in Matrix is a space. A chat channel is called a room. A space can hold as many rooms as you want.

Fun fact, unlike Discord, a space can even hold other spaces in it!


SchildiChat Next is a mini-fork of Element X with proper spaces support (and some other nice UI additions).

I say mini-fork as it’s basically just EleX with some UI patches - so it follows EleX actively.


Those all sound shitty - granted, I’m pretty sure I don’t have Copilot on my system, but maybe it didn’t ask me during the upgrade? Either way - my original point still stands: all of these seem just as bad as Win10 (to me, a person who barely used either).

Don’t get me wrong, I’m really glad people are joining us on the Linux bandwagon, it just seems like the reasons for making the switch are almost arbitrary. Another way of putting it would be: "This is what finally pushed you over? ‘Copilot’?"

Anyway, regardless, I’m happy that people are making better choices - regardless of the reasons for doing so!


Been a Linux user for ages, I do have Windows 11 installed on another partition but I rarely - if ever - boot into it.

I mention the above spiel because I don’t understand what additional points people have against windows 11? It seems very similar to windows 10 for me - what’re the reasons for people hating it?

Genuinely not trying to be obtuse, here - I’m just wondering what the primary pain points are of win 11?

Is it the requirement for using a Microsoft account to log in vs. a normal local account? Or the one drive stuff? (upon install it did move most of my personal folders into a weird OneDrive directory, and I had to use the registry to wipe out OneDrive and move them back. Very annoying.)


Runs fine on Linux. Beta had an issue where you’d have to run with super resolution set to “Native AA” or you would get a black screen.

That’s been fixed for the launch (at least fixed in the benchmark).

Don’t recall any other large issues.


Yep, the same article also says:

The large download size might be due to how Xbox releases its updates. Xbox updates are often bigger compared to those on PC and PlayStation 4/5.

So, I stand by my original point that we shouldn’t get worked up until the game actually launches; there’s a decent chance the patch will be smaller on PC.


Day one patches are pretty common, don’t see why this is a big deal.





I agree that Pitchford is a dick, but I sincerely disagree about the art style comments: I don’t think it’s morally correct to “copyright” (or, reworded: claim exclusivity of) art styles, especially in this context.

I think the two works are completely independent, and Gearbox being inspired by the short film is completely appropriate.

Anything else would be no different (in my opinion) than cases like Roger Dean (the cover artist for Yes’ early albums) suing James Cameron for the floating islands in Avatar.

It’s not stealing to be inspired by someone else.


Those responses on Twitter are surprisingly wholesome. Sucks that there was a leak, but I doubt it’ll affect the launch much.

Really hoping this’ll be a great game; fingers crossed.


If you don’t want to pre-order, don’t. But don’t just assume that the cancelation of a playtest means the game is broken.

Announcing they’ve gone gold, two months prior to launch, is surely to assuage doubts that the game is being rushed or incomplete.

It’s the correct move, and shows that they believe in their product. Hopefully it isn’t a deception.

Genuinely hope this one turns out great, as I loved the first game.


That’s not what “going gold” means.

It means that they’ve completed development and are prepping their final release CDs/builds.

Functionally, it means development has stopped because the dev team has deemed it complete enough for physical release builds.


Nameless Puppet was definitely harder than Isshin, in my opinion.

Isshin was tough but very fairly designed. Part of NP’s moveset in Phase 2 is a bit gimmicky and hard to dodge/block, which is a bit of a pain.

I think Isshin is easier only in that it’s a better designed fight that rewards you more for learning his moves and tells.


If a summon was available, I’d use it. My logic is that the designers gave me access to these tools, why not?

Having said that, the Nameless Puppet is the only fight where you don’t get the summon - so that’s the one time the designers expect you to “git gud”.

Great fight, the hardest I’ve ever seen in a Souls-like, but technically fair. Just gotta learn those parry timings, yo.


They most likely mean expensive. I disagree, what with the game’s quality and runtime, but that’s me. I love Lies of P.


While I grew up playing the original Crazy Taxi (in arcade machine form, no less), I’m certain it would fail if released with the same gameplay formula today.

Some changes were necessary, for sure.

Having said that, making it massively multiplayer with a persistent open world definitely seems like a step in the wrong direction.

Something more akin to a modern roguelike with an expanding gameplay area and meaningful vehicle upgrades between runs probably would have been enough.

But, having said that, I’m hoping the studio is able to make something great. I’m very-cautiously optimistic.