

P3P uses the same combat system as Persona 4 and 5, while the original P3 and P3FES system was quite different.
The actual changes are pretty subtle, but it makes the whole system feel totally different. The “1 More” mechanic did not activate on partial knockdowns with multi target moves, and being knocked down would result in skipped turn. Being hit while knocked down would also undo the knockdown.
Basically, multi target moves were much more situational, type weaknesses were much more dangerous (for both player characters and enemies), and there was a lot of potential strategy in getting enemies to skip turns.
I think it was a lot more interesting this way and P4/P3P/P5 simplified it to the point that P5 added a “play the game for me” button that autoselects the best move.
I agree with the other commenter that both P3Re or P3FES would be mostly the same as what you’ve already experienced, but I think it’s worth it for the epilogue, especially if you liked the characters in the base game.
Between the two, I would personally recommend FES but I think most people would recommend Reload.
Surprised I didn’t see anyone mention Persona 3 FES.
The definitive version of Persona 3, before they simplified the combat system for 4, 5, and remakes of 3.
The epilogue of the game, The Answer, has the best story in the series.
Persona series is [almost] totally standalone; no need to play 1 or 2 first.


It’s not actually a tier list, I just used a tier maker website to put together this play order and put rough labels on them. BotW and TotK are far apart cause we didn’t want to play them back-to-back.
Also, who’s the genius that said we don’t play Hyrule Warriors, and what is wrong with them?
I humbly admit that I am the genius in question.
Doesn’t really look very fun or interesting, and it’s certainly not mainline. So to be honest, I didn’t even consider including it. Maybe I will try it at your recommendation.


Currently playing through all the Zelda games with a friend in this curated order:

So far I recommend it, although I’m only 3 games in.
I just finished Wind Waker and it was far worse than I remembered, and I didn’t remember it being very good in the first place. Probably a conversational opinion, but I think Wind Waker is the most lazy and forgettable Zelda game. Curious if anybody liked this one for more than just the music and artstyle.
I can’t wait to move on to the DS games which I really like, but I’m waiting for my buddy to play Wind Waker first.


Agree with Gordon Freeman 100%. I might also suggest the Guide from Terraria and the CS:GO player models. Maybe also the player character from Noita, the goat from Goat Simulator, Quote from Cave Story.
These ones may be more niche, but for me personally I would also add Guy Spelunky, Princess Remedy, and Worm (Worms Armageddon).


I don’t believe I misrepresented anything, I never said that the currencies or battle passes were paid. OC asked if people would recommend, and I think I wouldn’t recommend because I didn’t enjoy it and I described the reasons I didn’t enjoy it, which as I said in my comment were aesthetic complaints (rather than monetary or gameplay or anything).
My objection is based on vibes because I think vibes and aesthetics and artistic direction are important to me, and those are the grounds on which I don’t like Deep Rock Galactic


Yes I know. I just mean that the multiple currencies is something I didn’t like and is a downside of the game for me. Not only because I think they are not fun to collect, but because they aesthetically remind me of pay-to-win currencies and it’s a slight ick. As they say in the article, they deliberately copy elements from other games to add to their own. That’s cool, but I don’t like the specific things they copied: battle passes and multiple-currency upgrade trees.


I personally would not recommend it. I’ve played ~20 hours with friends. Despite being a simple co-op game, it has these seasonal battle passes and multiple currencies that I would expect from something like Fortnite / Call of Duty / pay-to-win mobile games. That’s mostly an aesthetic gripe because it doesn’t directly effect the gameplay, but I’m not a huge fan of the gameplay either. Combat is really imprecise/messy, which I’m sure is the point but I can’t get behind it. May be worth to play with friends, but I would not recommend it solo at all. What I can say I really like though is the 3D map tool for the randomly generated caves 🤤 beautiful 3D map

All my games with over 100 hours playtime. Outside of those, probably Minecraft which must be over 2000 and some console games, maybe a couple Zelda games and Persona 3 FES at 100-200
edit: if you’re looking for recommendations, I definitely say Spelunky 2. Try to go for all the achievements and it’s a super difficult grind. Probably the hardest game I’ve played but very rewarding
Dark Souls and Return of the Obra Dinn have already been mentioned, but I’ll also recommend Universal Paperclips. These also happen to be my favorite 3 games.
I’ve never heard of TemTem before and plugging it into Google Trends, it looks like it’s not even comparable to Palworld. It’s still somewhat big, looks like 500,000 copies sold. But still doesn’t really compare to what appears to be nearly 20 million Palworld players.
Companies lose rights to protect their IP if they don’t protect it themselves, so it may be in their best interest to go after the big competitors and pretend they’ve never heard of TemTem.
Phantom Hourglass was my first but Spirit Tracks is my favorite. I actually really like the stylus DS controls (and it’s not even that bad using a mouse on an emulator either) but the main thing I like is the music and story. Music and story I would say are both better in Spirit Tracks than any other game in the series. It also is one of the few games in the series that you can really call a legend of Zelda. She’s there the whole time and the main story focuses on her character arc.
Just overall an amazing experience with some really dramatic moments, if I had to summarize what I like about it more than the other games in the series I’d say it’s the most “cinematic & dramatic”
I’ve stopped using the word “roguelite” because most people who play roguelites just call them “roguelikes” and adding “lite” to the end makes it feel like those games are “lite” versions of roguelikes.
When I play Nethack, Dungeon Crawl Stone Soup, Cogmind, Brogue, etc. I call them “classic roguelikes” or “traditional roguelikes” which feels a lot more precise than having a distinction between “like” and “lite” and it also feels a lot less combative to “roguelites”. It feels like the term roguelite exists mostly to just correct people who incorrectly use “roguelike” and be like “unm, actually that’s not a roguelike 🧐 only my game is a roguelike 🤣”
Most people call roguelite games “roguelikes”; it should be on the fewer people who play traditional roguelikes to change what they call their oddly specific genre.
Also, for those who have never played a traditional roguelike, I highly recommend Brogue. It’s free and has much easier controls than most other old roguelikes, and the graphics are also pretty good for ASCII.
I played Pseudoregalia and beat it in a couple hours and thought it was kinda meh. Then the next day I was kinda bored so I played it again start to finish. And then I played it like four more times that week. It very quickly became one of my favorite games of all time; not perfect on a first playthrough but one of the best games ever to replay.


Golden Sun is probably one of my favorite RPGs, very deep combat system where in the lategame you will be modifying your character class in the middle of battles to change your movesets and other cool mechanics. Fairly interesting story as well. It has great GBA pixel art and it does have random encounters.
Persona 5 is a turn-based RPG that lots of people who aren’t usually into turn-based RPGs tend to like. Simple but satisfying battles, and a story that would have seemed mediocre if it wasn’t for great music and some cool moments which make it really stand out. No pixel art and also no random encounters.
OMORI is pretty good and has a really good art style. The story is also very good with some very memorable characters and moments, and pretty good music. The combat is simple and probably best described as “not bad”. The biggest downside of the game imo is that despite not being very long (<20 hours) it felt like it dragged on close to the end. It might have random encounters? I don’t really remember.
Overall I recommend Golden Sun if you are able to emulate it or something (not on steam or switch)
Nobody is getting paid to write Steam guides so it’s not like you can really expect somebody to write really good ones for obscure games. I think a stricter guide system would probably just lead to there being less guides rather than better ones. Like under a stricter system, the people who write incomplete/inaccurate guides will just stop posting them, but it’s not gonna convince many people to start writing good ones. You could also look outside of Steam because from my experience, most people don’t really use the Steam guides feature.
I stopped playing it after the credits rolled only for someone to tell me there’s a secret Act 3 if you do some really specific stuff. I don’t really care for games that require guides, especially if they gate a bunch of content behind it, so I never came back to it.
However, I did enjoy the first two acts of Silksong much more than the first game. I was never a big fan of Hollow Knight and considered it among the worst of popular metroidvanias. But Silksong was pretty good outside of the fetch quests. Unlockable alternate move sets was probably my favorite bit