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Cake day: May 19, 2024

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Highly recommend it. Although slight warning, you go to 4 new planets with different mechanics, and one is a “hate it or love it” situation. I loved it, but clearly a significant number of people didn’t.


  • factorio space age: it’s the best for a reason, but there are a few things that irk me. There is a “pick any of 3 paths to go first but you have to do all 3” kind of choice. And unlike RPGs you don’t really get all that much from each choice, so there isn’t much to optimize in that way, it doesn’t result in different builds. Space age 2.0.X still has a few issues, the UI for the actual space part is pretty bad and while that’s not a space age feature, the way they do logic programming is easy for simple things but takes up too much space and is too difficult to set up for slightly smarter setups, so there is no reward for doing those.
  • mindustry (purple planet): It does way better spacial puzzles than factorio. In factorio you have “too much” space or it’s too free form. You can pretty much build the way you want. Mindustry has more basic resources you have to mine in specific places, enemies are coming from a distinct direction and you have a lot less space to lay out your factory, so you have to make more choices. I liked that.
  • hollow knight: I did see a playthrough years ago and was mad that I spoilered myself. Played it, and had forgotten enough that pretty much everything was new again. Great game, 10/10.
  • hollow knight silksong: also played it, has it’s moments, ultimately I didn’t like it. Writing, mechanics, when stuff is available to find… there are some weird choices and imo regressions from hollow knight. Great soundtrack and it does deserve the goty award it got.

Games that are turn based or allow you to pause or control speed:

  • xcom
  • city builders
  • sims
  • anno
  • paradox games (probably just stellaris since that has difficulty settings)
  • cRPGs
  • card games like slay the spire

also

  • minecraft
  • mmos that don’t require you to think, guildwars 2 just let’s you run around and auto attack that’s pretty effective…


I’m working on a game like that, but it’s far from completion.


To add to what the other guy said, Supreme commander allowed your units to synchronize shots, for example for the big guns on battleships, useful for punching through shields.

They also allowed you to queue orders, display them and then edit them. So you could set up one big patrol path for 100s of helis and fighters and defend your territory that way, and when you want to expand you can drag the patrol points and all of those 100s of units would automatically adjust.

Also there were heli transports with lift and drop points and you could use that to ferry units quicker than they would walk. So you could set the drop point closely behind the frontlines and advance the drop point with the front line, allowing for quicker resupply of troops.

Quite a bit more advanced than you would see in starcraft or AoE2 overall.


Most MMOs are that btw., if you haven’t played any. Lots and lots of minigames.


That looks amazing.

I wish I liked the overall experience. I don’t think you’ve done anything wrong, quite the opposite, it’s just not my genre. I think I got the the first mount & blade on gog and the core loop of the battles just didn’t click for me.

The website mentions:

"Realistic Economy

See the availability of goods ebb and flow in a simulated feudal economy, where the price of everything from incense to warhorses fluctuates with supply and demand. Turn anarchy to your advantage by being the first to bring grain to a starving town after a siege or reopening a bandit-plagued caravan route."

But it’s relatively hard to find more material online about what that means, what it looks like (UI) and how it works. Can you maybe go into a bit more detail? On the website or maybe a feature trailer or something? Even a recommended creator content thing would be great. I care too much about economy and logistics.


Very fair, I had a lot of fun with it as a casual game to relax with. Not so easy it’s trivial, not so hard it needs a lot of thinking.


It’s fascinating to think how small the niche I’m in actually is.


And to reward you, we’re giving you 24-hour visibility

(which is nothing special; there are 6 slots available for this visibility every day of the year for various Steam invitations).

He has no clue what he’s talking about Steam in 2021 had 69 MILLION daily active users. WTF do you think is a bigger number 130.000 wishlists or getting even 1% of 69 million people to look at something in the reel?

People don’t understand the size of steam or the value of that space (that one of six slots) sometimes. It’s wild.

And also, THEY noticed, THEY informed him, THEY apologized, and THEY offered some form of compensation, which they legally don’t have to.

I am soooooooooooooooo tired of indie devs blaming everything from the constellation of the stars to the quality of the donuts on a different continent for their game not doing well, except that maybe the game isn’t that good, and also those 100.000 already sold units is the actual size of the market for that game.


I think it’s fundamentally bad science to say:

Sometimes, however, gamers become fixated, compulsive or — worse — spiral into a full-blown gaming disorder marked by isolation, distress, interpersonal conflicts and severe neglect of responsibilities.

And actually talk about mostly kids.

The abstract of the actual paper is very clear and much better:

Key Points

Question Is preexisting psychopathology associated with subsequent gaming disorder among adolescents, or is compulsive gaming associated with the development of psychopathology?

Findings In this cohort study of 4289 adolescents, longitudinal models revealed that higher baseline levels of psychopathology were significantly associated with an increased risk of developing gaming disorder 1 year later. However, there was no significant association between gaming disorder and the development or worsening of psychopathology.


Absolutely love the very unsubtle hint that doing this in real life wouldn’t be a good idea. But that it is very fun to do in a video game. Excellent message for the trailer.


Who cares. If it does fully release I’m sure plenty of people will give it a proper go, until then it will remain the somehow incredibly profitable meme that it is.

We’re like 10 years after the last date when “it’ll release soon, trust us” deserved any kind of trust.



The concept makes a lot of sense and was really really cool.

I saw a playthrough and I had 3-4 problems:

  • everyone seems to be better at colonizing on their own, separate from the home base, whose literal only purpose is to colonize.
  • (mechanically the whole colonization thing is trivialized by mary sue story progression and deus ex machina devices)
  • all the new aliens are once again roughly 2m tall humanoids
  • the ending felt… very “we need setpieces” and “absolutely make it a parade of every minor character we talked to”

ME1 even had Rachni, as non-humanoid npcs, could have something like that…

(And obviously most parts of the art departments did their job well. Hilarious but not game breaking bugs were the exception to the rule. It’s 99% a direction and writing problem.)


I think mass effect is a clear contender, the ending to mass effect 2 was a bit meh, and then it really hit the fan with mass effect 3 and for those who didn’t get message, they also made mass effect andromeda.


The official title is a bit misleading, it says “gameplay”, but clearly what they’re showing is carefully arranged, in engine stuff.


I’m pretty sure I can find fictional things immoral? Why would it be unethical to have an opinion on fictional things?

Factually, all the lines that you allow to be crossed are crossed and all lines that are collectively defended are usually not crossed. That’s culture. It’s arbitrary and not absolute.


The same way that I don’t go around killing people after playing GTA, I also don’t go around assaulting women because I played a videogame where these things happen.

Right. That’s fair and I’ll believe it.

Do you generally think there is any limit at all, in any type of media that crosses lines and shouldn’t exist? Think “liveleak” stuff from when that was around.

Or do you consider this game topic just not crossing that line?


I agree, but they aren’t.

I am specifically saying this, because my democratic country has laws that would also cover these things the letter mentions and would also deem them wrong. The people normally charged with upholding that law, are just dumb, “not from the internet” and overworked with other stuff.

Please check what laws your country has around the topic of glorification of crime and violence.

We also don’t know what the payment processors told itch and steam.

Itch and steam are doing what they are doing as a blanket move, to create a situation where they can stay in business for now and deal with the problem at all.

My bet would be that they “allowed nsfw stuff”, turned a blind eye, and now suddenly noticed they actually have a really big legal problem, with actual laws and the fact that it was an NGO and not an official legal institution that started this, was dumb luck and now they mostly need time and cover their own arse.


And I fully support the opinion that it shouldn’t be the payment processors forcing these sorts of things. But reality is messy and if this was the path of least resistance to get something done, such is life.


Yes, but.

Everyone should read the open letter that’s linked in the itch statement, to have a fully informed opinion.

There definitely is a line. Everyone can choose were they draw it. You don’t have to draw it in a way where you end up defending things that are kinda messed up.

There is definitely a hill worth fighting on in that area. I don’t think it’s this exact one.


“Against the storm” is really really good, I’m not sure about chill. They offer different speed settings and I have a tendency to go as fast as I can.

https://store.steampowered.com/app/1336490/Against_the_Storm/

Wait. i know.

“Terra Nil” is about restoring earth’s ecosystem through building.

https://store.steampowered.com/app/1593030/Terra_Nil/


Ok, I’m looking forward to them changing this practice then. We’ll see if they do.


Ok, I’m looking forward to them changing this practice then. We’ll see if they do.


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Disgusting. I don’t demand or expect them to rewrite their website, but those people are nowhere near even “neutral” status, as long as they behave this way.

Certainly not allies or friends I would support.


Warhammer Vermintide 2, the borderlands games, the newer Space Marine 2, factorio, deep rock galactic


The list of discounts is pretty long, just search by rating and click on what’s interesting. It’s really a wide range of genres and depends on your taste.

There is just one exception, they’re selling revolt for 5$/€ but that’s abandon ware you can just download.

Deus Ex, x com, stronghold crusader, fallout new vegas, skyrim, gothic, flatout, sim city…

If you are curious ish about older games, lots of familiar names will show up.


The writing was on the wall for PoE2, so I’m not angry or disappointed, I’ll see where things go.

I would have wanted:

  • less boss fights, not more, I find them bad and boring.
  • maybe an interesting take on the gem system, but essentially removing it is lame. They also removed / didn’t reintroduce some gems that unlock certain interesting options, so I’m still waiting on what they game is like on actual full release.
  • maybe a revision and tighter integration of the more interesting league mechanics (incursion? ava’s thing)
  • could have done without an idiot plot in terms of writing

the slow combat isn’t bad, but the game is confused. You just can’t have both fair fights with rare mobs with white gear and white mobs and rare gear. Either one is too easy or the other is too hard, or the items lack oomph. Impossible to resolve.

I agree on the modifier stacking on mobs.