

wolverine


PC builders aren’t interested in prebuilts. If this provides 90% of the experience of a prebuilt at 50% of the price, it makes sense. We don’t know the actual percentages yet but you get the idea hopefully.
My point was that many prebuilts are so shit, that it’s easy to make a comparatively good product. I mean ffs some of them don’t even run their CPUs and RAM at advertised speeds.
Laptops are a completely different breed that this thing isn’t gonna compete with, not at 800 bucks, not at 200.


Also some of those old steam machines were comically expensive, in part because all the different vendors wanted a cut, in part because some of them made new cases
edit: found a spec sheet for the cheapest version of Bolt II, for almost $1800 you got a gtx 760 and i5 4590, 16 gigs of ddr3, 120gb ssd + 1tb hdd. All of it air cooled. I don’t remember new hardware prices back then but it seems steep. And it’s far from the most expensive one.
edit2: on the other end of the spectrum, for $400 (without an OS) you could get ibuypower’s SBX with an athlon x4 840, 4 gigs of ram and an r5 250X


it’s not simple because of the hardware/architecture and OS being different.
This generation of consoles is the closest ever to PC in terms of hardware. Same with OS support. It’s a lot of work to get games past Sony’s reviews and stuff, and you gotta do it with every update, I think that’s why most smaller devs don’t bother. On top of having to support a big and inexperienced audience.


Dynamic lighting already exists. Look at Phasmophobia, it’s probably one of the heaviest Unity games because it uses it everywhere. Basically every light in that game is able to cast shadows, and it’s got a lot of lights. Doesn’t have any of the RT noise or lag too.
edit: it doesn’t come cheap though, they had to do some downgrades to port it to consoles. Interior candles for example, they’re no longer interactive.


SR3 was awesome if you weren’t already a saints row fan, otherwise it was a sidegrade, sometimes even a straight downgrade. The world itself is a bit flat in comparison, there’s no dynamic time of day, npc interactions are worse, and the map design isn’t as interesting. Character customization took a hit too. If only SR2 got a proper PC update from it’s now-found source code…


Same, picked it up on a whim a few months before the shutdown, couldn’t put it down. They got the tone perfectly, and the map is really good, and their progression system actually requires you to play the game. It felt magical, like a NFS World sequel of my dreams, the only downside was trying to set up steering properly.
Then i tried the crew 2, and haven’t tried it since, just doesn’t feel as good.


It’s very unfortunate that all of this shiny new tech is often only present on the latest GPUs, this is a good exception to something that looks like a forever rule.
I understand there were big changes between RDNA 3 and 4, but if you look at GCN and it’s support thru the generations this trend still seems greedy as hell.


I mean… you can still use physical media for games, just prepare for it to be awfully slow unless it’s like a tiny indie game or something low-fi. As for the console makers, they still offer non-digital models. Idk who’s “they” in this instance.
edit: even better, it was pointed out to me it doesn’t have to be slow if you copy the contents of a disc to internal space


Afaik they’re still using awful third-party servers, lag compensation is still aggressive as fuck, they tried to “fix” visibility by slapping a bandaid in the form of healthbars, and the anticheat thing was another bandaid instead of a surgery. Overall it’s kinda stuck, all of the old issues are still there.
They have a shitload of new cosmetics though, if that’s your jam. Funnily enough, they were so greedy even esport orgs didn’t want to keep working with them. Rspn offered a one-time payment, orgs wanted a percentage of sales. Mind you, it’s a fairly big esport that advertises the game for them (btw played on better servers than available in-game).


Depends on the use case. And even at 1080p there are quite a few games that use 8gb or close to it. Ghostrunner and LOTF (2023) come to mind. Although tbf, I played the first one on my RX580 8G (I think) almost maxed out and it did fine.
But if you’re buying a card now, especially at new modern card prices, you want to have at least a bit of future proofing.
And even then they massively fucked up by ignoring all the ddosing for years. It gave us Northstar but it’s a paid fucking game, come on man.