
By all respect without hating on it (love the game as it is), there is not much innovation in art style or gameplay here. From what I read in reviews the gameplay is oldschool standard shooter mechanics (which is good news to me!) and the art style is old and known, also used by other games before. What makes this game so special is how well it is executed and brought it into one coherent game.


The article links to to the article its talking about, which creates reports (this one is for free). My assumption is, that the report clears it up and is the main article all data is based on. However to get a copy of the report I need either put my mail address or create an account, but not sure about that one. I’m also not interested enough to do all of this.
It remains an open question.


Firefox addon: https://addons.mozilla.org/en-US/firefox/addon/steam-database/
Shows information directly on every page for game. I customized the settings and for me the most relevant information displayed are the lowest recorded price and how many players the game has.



Little late posted, as the data is released now. And there is not much data, other than numbers how much Rockstar made money (especially off GTA 5). And because Rockstar made so much money, their stock prices went up with a value of about 1 billion USD.


Off course I already got affected by removing ability to purchase games, I wanted to buy when they get cheap. Now I cannot anymore (at least certain games on Steam). These affect me personally. What’s so hard to understand that the game in this post does not affect me personally and I do not care about this game on a personal level? I don’t have to care about every game.
I am however for archival of the game to preserve it for the future (not by the company, but more like we play Roms in emulators or install old Windows games from Abandonware site). Preservation is important and I do not discriminate there. But I do not care if pseudo games sold as a game for money. I do not see a value in buying this “media” in tricking people its a game. Those who have it do not lose access anyway.


First those who have it don’t lose access. Only new people will not able to purchase it anymore. Second where did I say its not important? I only said I don’t care on a personal level, because it does not affect me and because I don’t think its a game at all. The game is most likely already preserved. In fact I am for archiving every bad game too, that is important. I play old bad games for fun in emulators in example.
If you like Forza 5, then you will probably like Forza 6. Those who had hands on say its pretty much like Forza 5. Biggest difference is obviously the setting in Japan and the game has some progression starting with low cars. And the graphics are more dense and varied then before. This is what I personally expect.


Thanks for the list. For the moment I’m only interested into official licensed games for this topic. In the coming days I will probably dive into researching more to come up with something. I was thinking of Racing games, maybe sports or fighting games would be likely to have them. Or some classic collections with added bonus material and achievements. But ultimately, I don’t remember ANY game from the old days doing that. Your list is definitely a good starting point.


Nah, its not for bragging or like that. I personally find the achievements cool, its just nice. I think this has something to do with collecting and finding and doing extra challenges you didn’t care much before. But not at that cost. The games itself stay DRM free to be honest, its just the achievement would not be validated at runtime. I think its more of a thing they don’t know how to do it right and have no time for (and no personal interest from devs), not with the intention to DRM the games for any customer.
While I rant, I also come down to earth (like now) and have an understanding and defend them (lol multiple personalities…). Realizing ingame achievements would be even more complicated and you would play a game that is not the same anymore. And the experience and integration into the system UI wouldn’t be the same too. So I do not think that Romhacks is the correct answer. They either find a way to do it like Steam does, or they give us a way to download achievement sets and use it offline without any account in our favorite emulators (off course the emulators would need to be adapted to the “new” system too). It’s just unfortunate, because I really really liked achievements. That’s why it’s bitter.
As for any games with ingame achievements, I would love to have such a list. Good idea, need to start collect it now. :-)


Unfortunately not. Lot of people asked for this and discussed with the “developers”. They say its hard to implement, while preserving their other goals of providing Leaderboards and Scores (you get points for each achievement). With offline achievements its easier to cheat them. You need an account too, otherwise it would not sync to the online database. I wish there was a way to download and use it without an account, so its not possible to cheat, because I personally don’t care about the online Leaderboards. This is the official reason.


Rant incoming: love the idea and how it works with RetroArchivements. My only problem, and that’s the reason I do not use them, is that with RetroAchievements games turn basically into an always-online game. Especially with handhelds this is annoying, because I do not have online connection on my Steam Deck all the time. And once I was playing a JRPG and could not play it offline, because I did not want to miss the achievement. That’s when I realized this is not for me. I would love to have offline achievements.
There are also services by fans to revive the online experience of servers that are shutdown. One famous (and funny name) is Pretendo Network. I never got into these fan created online servers, but the idea is amazing.
Otherwise there are so many great games one can emulate. Also one of my favorite stuff from the emulation and retro scene are Romhacks and Mods. Think of it as Mods for your PC games, but instead for the classic console games. They can take any form, like DLC like new content like characters, vehicles, maps, randomized builds, new graphics or bug fixes, new stories, game modes, or new attacks or skill sets and even simple cheats. Romhacks are a world of its own to explore. In past years I wrote a few articles about this with many recommendations. You just need to know how to patch them (its explained in the article). Have a look as an inspiration to play next: https://thingsiplay.game.blog/2025/01/23/snes-mods-and-romhacks-collection-2025/


Also the linked articles headline is
Fixing AMDGPU’s VRAM management for low-end GPUs
And in the entire article the word nvidia is not found once.


I’m not really indepth familiar with the series. But if every new entry feels like a simple DLC, then I can understand why people get upset. While I do not expect a revolution with every new entry, they should be distinct in some ways. At least after multiple entries. The engine improves, new console generations and new developers.
What I expect is, same engine and developers from Horizon 5, but with new setting. As someone who never got into the series before, this is actually exactly what I want!


What you describe is not unique to this game. Would you pay for this if it was a DLC to Forza 5? I see it as “more content”, but with a new game engine and setting. I don’t think that every new entry of a game in a series needs to revolutionize. I am okay with a new style or setting, with slight improvements and lots of new content. That’s what a new entry in a series should be (at least for racing games). As long as it is not like the yearly sports game updates FIFA in example.
And it’s alright to talk about stuff you want to, to get it out of your chest. This is a forum and a perfectly valid place (so a game review would be too). It’s good to see what other people are bothered with, because it could be a reason not get into in example. I never played Horizon game before, so cannot judge how it feels for you. For me, this is the first time I’m really really interested into the game series, as I (and many others) love the Japan setting.


Disappointing to read that. But I think its a little bit too early to make a definitive mind yet. At least this is Open Source, so people want to make it work on Linux. Sadly even without Linux support I do not think it would flop (I know you wish to lol). It would be sad if Garry’s Mod does not work on Steam Machine.


Wait, Balatro doesn’t have a “custom engine”. They use https://love2d.org/ . On itch.io you can even search games made with this engine: https://itch.io/games/made-with-love2d


The game engine should not be a factor in my opinion, but sometimes I have some feelings. In the end ultimately the game itself and how fun it is is the most important factor.


I don’t know how far you compare, as I only know him since I saw the Tetris video (with the great reveal part). He is not the only one that speaks lot slow, there is at least one another YouTuber (in a different context, but still gaming). Initially I suspected they slowdown videos to get longer playtime. But maybe not.


I assume its on purpose, to make the characters standout more. I get the feeling of old films where live performance was mixed with animated cartoon. So the contrast might be a design choice. I personally do not get the feeling of “default marketplace asset”-flips.