

grow a plant, hug your dog, lift heavy, eat healthy, be a nerd, play a game and help each other out


I don’t count CEA as a remaster so much as a piss take but apparently, yeah.
This is reported to be a pseudo UE5 port (think Oblivion Remastered (💀)) and will be available on PlayStation. The core of the game will apparently be derived from Halo Reach’s iteration of Blam engine. The “technical details” are all just rumours and you’ve every right to disregard, though the entry coming to PS5 is more or less acknowledged.
I don’t believe a multiplayer component is planned.
hey, it works flawlessly out of the box with Steam games on linux and feels really, surprisingly nice.

some resources here:
I can’t say I’ve ever used a dualshock 2 clone, but I’ve used a sixaxis and ds3? Ergonomically they seem somewhat similar. In terms of quality, I can’t say. The controller I’ve linked is wired only, however. If that’s a dealbreaker, a company called 8bitdo make some fairly affordable wireless gamepads which are all Linux friendly (directly interpreted by steaminput)
boomerang fu and gang beasts are great! Overcooked games are neat too 😊
For controllers, there was this new super cheap wired HE stick gamepad released not long ago, I’ll try find it.
E: here’s a post on the controller (GameSir Tegenaria Lite)
I can buy one to see if it works on fedora 42.
As some commentators have mentioned, that was mostly fine at the time of Ellesmere (2016ish?) where games wouldn’t so frequently shoot past that limit. In today’s environment, we find that a much higher proportion of games will want more than 8 GiB of VRAM, even at lower resolutions.
Notably, the most recent predecessor in this sort of segment (RX 7600 series) used the XT suffix to denote a different SKU to customers, though it’s worth mentioning that the XT was introduced quite a bit later in the RDNA3 product cycle.
I can agree that the tweet was completely unnecessary, and the naming is extremely unfair given both variants have the exact same brand name. Even their direct predecessor does not do this.
The statement that AMD could easily sell the 16 GiB variant for 50 dollars less and that $300 gives “plenty of room” is wildly misleading, and from that I can tell they’ve not factored in BOM at all.
They blanketly state that GDDR6 is cheap and I’m not sure how they figure.
2016 had the perfect balance between story and gameplay to me, in that the player character expressed flagrant disregard for any narrative elements. This was doom 1 af.
Just keep moving and turn the bad guys into chunks. Need nothing more.
I fucking hated the loop in eternal. I get that the developers wanted you to play in a specific way, they partially achieved this through arbitrary mechanics like ammo scarcity. I can appreciate that it’s a good game, but I didn’t get on with it.
The art style went full Hollywood horror, and the exposition was kinda dialed up to eleven by contrast to its direct predecessor. Very much disliked that you couldn’t crouch (definitely more of a me issue, though I think sliding is a missed opportunity in Eternal’s movement repertoire).
2016’s PvP was imperfect but still fun and much appreciated. Snapmap was super underrated and has many sick community made levels.
The later games are a phenomenal technical showcase; the absolute posterchild for the Vulkan gfx API, but it’s not very ‘doom’ in spirit to me any more


It’s fair to dream. I’ve no doubt the CPU core count will increase somewhat in the next iteration. I wouldn’t be surprised to see more fixed function hardware in their next (theoretical) SoC.
I’m not sure if we’d ever really see that much gfx resource in a handheld, at least for now. I agree it would be very cool but vendors need to strike a very fine balance as far as power is concerned. Could go for the ‘dock to unlock’ approach though I genuinely appreciate that the steam deck’s performance characteristics are 1:1 plugged in and on battery. Besides that, area is expensive, and the steam deck came in at an extremely attractive price in 2022 relative to other x86_64 handhelds on the market. I would hope price remains a focus to get Linux gaming and desktop experiences into more hands.
As for halo in particular, significant improvements have been made at a packaging level to minimise idle draw with the mcm design (and I think that is somewhat reflected in current OEM offerings) but it’s still not quite where you’d want it to be in a handheld system. That’s not to say it won’t get there eventually.


The two gfx IPs were in direct competition for 2020, if anything, the two platforms should be on par in terms of base level capabilities. Interesting to see them go with a fullHD panel, though. 1080p@120hz bodes pretty well for general performance expectations. Curious what the battery life will be like.
strix halo in any gaming handheld would be bizarre, much as I’d love to see it. I get the feeling valve would hold out just a little while longer before pulling the trigger on a second gen.


Absolutely no player moderation infrastructure whatsoever. It’s as if they never made a halo game before.
I recall some streamer lady getting relentlessly harrassed via lobby voice chat at the beginning of infinite’s life cycle. Zero recourse; there’s no in-game reporting function (the game directs you to the halo waypoint website, it’s a fully manual process, you supply the offending player’s name, you’re even expected to manually capture infractions via the (still) broken in-game theatre mode).
As for betrayal booting, I have a kind of roundabout theory. 343 in their infinite wisdom decided to disable player collision and friendly fire in the sandbox by default.
On one hand, this is behaviour in-line with contemporary shooters to prevent griefing. On the other hand, it’s entirely detrimental to sandbox immersion and can lead to bad habits when it comes to player positioning.
I suspect this change lead to the oversight of any player booting mechanism, though it’s still possible to team-kill via vehicle collisions.
I have a similar memory of when I was young, overhearing my older brother and my uncle talking about chips. I thought they were talking about oven chips (fries elsewhere in the world). They were talking about the semiconductor industry. All I could think about was yummy yummy carbs.
On an unrelated nore, I now work in the semiconductor industry.
Tanveer Singh is the one who put out this belter a while back
https://www.xda-developers.com/intel-is-better-than-amd-for-average-gamer/


Can you elaborate on CE SE? Is this different from the 2003 Mac port? As far as I’m aware, the port to Mac had lower resolution textures on top of certain rendering issues, poorer AI behaviour etc.