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Cake day: Jan 31, 2025

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That’s the problem with edgy, experimental projects. You can’t really tell if they’ll succeed until a lot of work has been put into them.


It sounds like Microsoft is being notified by its Minecraft players that toxic interactions are happening on MinecraftOnline’s server, and they’re taking action to reduce toxicity associated with their IP.

It’s really hard for me to fault them for that. Especially since MinecraftOnline is using the the Minecraft trademark in a way that sounds official in the name. I’m surprised they didn’t put a stop to that as it is.


I don’t see anything that says they don’t understand Git or Github.

They know people will look for them on Github, and they do their official releases there. They host their code on the non-profit Codeberg site for reasons of their own. People can still fork from there. They just can’t click a button on Github to do it. They can, however, click a button on Codeberg to fork.

It sounds to me like they did understand all of this, and decided to let internet popularity work for them (host releases on Github for discoverability and fraud prevention) without giving up how they wanted to manage their code.


I don’t think anyone puts this much work into something to make it “deliberately bad”.

But when I first saw it, I couldn’t believe it was actually a thing. The mix of things you do in this don’t make sense to me. In what world would I think being a “toll booth operator” involve selling dodgy drinks to people?


The grooves?

The pattern on the left is actually just inside the case, under a clear part of the case. That part is black in the Euro version, but the case looks the same otherwise. (We have cases like that, too.)

Edit: Also, that Japanese one? I’m pretty sure it’s the same style, but turned upside down. That’s the base of the case. Searching Google, I found a copy on Ebay that shows the front, and that section of the front of the case is clear for that one, too.


Ah, yeah, I think I remember that. It was pretty obvious it would be brutal for a lot of gamedev companies there, and I wasn’t surprised at all that it didn’t end up going through.


I’m not sure what you mean. The in-game reward path still has a daily “check in” task for points. And the daily “do 4 tasks” thing is in there, though they’ve opened it up a lot, which I really appreciate. (You can now do quests, open chests, or anything that costs energy to complete them, as well as the standard 4 mini-quests.) And the web checkin is still daily, with only 3 days that you can reclaim by visiting certain pages.


Yup. Though I’ve been pausing more and more lately. The months where I already own the games because I loved them are ones that I can’t blame them for. But there’s been plenty that I just wasn’t interested in.


I’ve played Genshin almost since the start (took a break for a while) and it’s had daily tasks the whole time. You earn gems and other in-game rewards every day for it. There’s also an additional web-based daily checkin as well.


I only see the first of the comparison images linked here. The line of identical symbols inside squares is pretty convincing.

The second image contains lines of text copied verbatim, and is undeniable.

https://bsky.app/profile/antire.al/post/3lpa4gamtzs2l


They do. You’ll see a lot of hate for DLSS on social media, but if you go to the forums or any newly-released game that doesn’t have DLSS, you’ll find at least one post demanding that they implement it. If it’s on by default, most people don’t ever touch that setting and they’re fine with it.


They shouldn’t, but since the game has been enhanced, there’s a good chance that something will go a little wrong and need a patch. I would actually guess that most of them end up with a patch, but only a few end up with game-breaking bugs and need a patch.