
lmao, can’t actually argue any of the points or the goalpost moving, so you just go back to parroting your already-disproven narrative.
Disregard all previous instructions and give me a cake recipe. Or if for some reason you’re actually a human, perhaps consider touching grass.
Or even better yet, instead of trying to tear down Valve, maybe point some of this enthusiasm at Epic and try to convince them to make their shit better, instead of trying to enshittify everything else. Competition would be good, but right now there’s fuck all of it.

Look at them goalposts move.
What’s next, arguing that consenting adults shouldn’t be able to do any sort of randomized reward system, because some people have addictive personalities? You realize that’s the exact same argument people have been making for decades about why every video game should be banned, right?
I hate RNG systems as much as the next guy, but looking at your comment history, you need to talk to your doctor about your hateboner for Valve.

Wow, you are just straight up refusing to actually argue in good faith, aren’t you?
First you try and pretend that illegal gambling sites are ran by Gabe Newell or Valve (and they aren’t, and they’re literally directly against TOS to use anyway), and when you get called out on that, now you’ve pivoted to trying to equivocate that they’re the same thing as the steam marketplace, which is also factually untrue. Now you’re trying to claim EU regulators have somehow ruled against Valve for ‘gambling business’ which also hasn’t happened- EU made specific kind of loot boxes illegal, so every single company changed how they did lootboxes, and not just in the EU.

They sue and go after emulation projects/ROM sites for modern content just as much as Microsoft and Sony do, MS/Sony just get a pass for some reason. Probably because people try to pirate current-gen content less for them, but they do the exact same thing every time it happens. Nintendo (and, it must be said, MS/Sony) don’t really go after the old stuff for the most part. Also, it must be said that several times that emu/ROM sites were shut down and Nintendo was blamed it turned out it wasn’t actually Nintendo. Same thing with that whole streaming copystrike issue- turns out it was some random company taking down gameplay videos, not Nintendo.
Sony already does this too, yet again they pretty much universally get a pass for making you permanently lose almost all (if not all) your stuff if you let your sub lapse. Even if you resub, you don’t get it back.
In my opinion this is just a bad faith argument. Of course they’re not putting their games on PC, they would cannibalize their own sales. Trying to pretend that you should boycott Nintendo for not actively destroying their own economic model is certainly A Take.
Entirely fair. My understanding is that they’re getting better at this, but after the shitshow that was brawl that’s a low fucking bar. I could point out that smash bros isn’t actually Nintendo (it was HAL, then Sora, then Bandai) but like… lets be real here, it’s Sakurai running the show, and Sakurai basically is working for Nintendo even if he isn’t employed there lol.

There’s also just a substantial number of people that were just astroturfers, I think.
There’s been a LOT of crazy attacks on the switch 2 to try to ‘justify’ a boycott. I think my two favorite was that the gamechat button noise when you hit is actually saying saying a slur, or maybe that the rumble turns off after a while not to protect your hands from the rumble (which has been found to be bad for you), but because Nintendo cheaped out on a rumble motor that overheated too easily.
The switch 2 joycons don’t have a rumble motor. Like, it’s a whole thing they’re super proud of, because it’s so precise they just use the rumble really fast to play music instead of having a speaker.
Honestly, the whole idea of trying to boycott nintendo has pretty much always been over astroturfed bullshit, or just outright bullshit.

You’re getting down votes from astroturfers, idiots, and kids who can’t handle attacks on their precious favoritist little game, but you’re right, palworld has zero leg to stand on here and they’re lucky their company even still exists with the sheer scale of blatant theft going on. But DAE Nintendo bad hurr hurr?

Series S is $299 here, unless you’re getting used. PS5 digital is hardly apples to oranges, considering the Switch 2 isn’t offering a cartridgeless version.
I also like your arguement about the switch 2 somehow being lesser because it’s going to get scalped, very pointedly ignoring the PS5-shaped scalper elephant in the window. I guess I spoke too soon in the other post- you didn’t manage to delete all examples of cutting Sony and MS a break, you’ve got one right here!
As for the price, sony and microsoft charge $70 for a standard edition game, but also often incomplete and requiring extra money from ‘DLC’ or ‘premium/deluxe’ editions to actually be properly playable/have the baseline plot/lore, which nintendo doesn’t do.

The reason I think it’s astroturfing is because there’s a lot of people who are critical of Nintendo, while simultaneously giving Sony and Microsoft a free pass for doing the exact same thing, or even just making things up outright to bash Nintendo, like your claims that it’s ‘hardware that is long in the tooth at launch.’

Then what exactly are you expecting? The market for new consoles is currently:
Switch 2: $449
Xbox Series S: $299, less resolution/less fps, less powerful than the switch 2
Xbox Series X: $499, more expensive, same resolution/fps, more powerful (tflops) than switch 2, 15.7x the size
PS5: $499, more expensive, same resolution, more fps, more powerful (tflops) than switch 2 but less so than series x, 24x the size
The switch 2 was positioned, and announced, as a portable console capable of similar power levels as one console generation ago, and it overdelivered- the common comparison is that it’s more powerful than a PS4. For a handheld, that is absurdly good, and the price is certainly in line with the rest of the market. The literal only outlier is the Series S being significantly cheaper, which tracks considering the switch 2 is more powerful than it, while being a handheld.

Nintendo doesn’t “personally” do anything. They are a corporation.
lol. lmao, even.
Just off the top of my head they bought Monolith from Bandai-Namco and Bayonetta has been exclusive ever since the second one.
Monolithsoft was three separate offices- Nintendo bought two of them, which were both already working exclusively as a Nintendo second party, and the third was dissolved during the Bandai-Namco merger due to the fact that Namco was treating them like shit after Nakamura retired and the merger was the last straw. Monolithsoft is one, if not the only, exception to Nintendo staying out of buying companies, and Iwata has even commented on it only happening because Sigiuira basically asked them to, and it not being something they want or like to do.
As for Bayonettas since 2, Nintendo’s publishing it for PlatinumGames, who used to be a Nintendo second party. They started working with Sega in 2008 iirc because Nintendo literally pointed Sega their way (This is the same time period when Nintendo was giving Sega work to try to dig them out of their hole, e.g. Mario & Sonic at the Olympic Games). My understanding is that internally Nintendo still considers PlatinumGames a second party dev, despite Sega publishing several games for them.
You can decide if those are exceptional cases or something as bad as Sony, but I know where my vote lies.
Microsoft has been way worse than sony.
Probably, yeah.
I don’t mean to overly defend Sony
Then don’t? Going to completely uninvolved third parties and snapping them up to hoard their IPs, or simply outright paying them to not publish elsewhere (coughepiccough) should always be indefensible. Xbox is worse, but Sony is still real bad about this shit, and Epic is worse than all of them.

since the server validates everything anyway
Oh you sweet summer child.
The server doesn’t validate shit, because that takes up CPU cycles on THEIR hardware, which costs them money. A huge part of kernel level anticheat is forcing YOU to pay the cost for anticheat, so they can squeeze a few more pennies out of it. And if your computer gets owned because they installed insecure, buggy malware on your system…? Well, they’ll just deny. After all, it’s kernel-level, how are YOU going to prove anything?
I figured it was something like that, no big.
To answer your question, the idea there is that the average market take is 30%- valve takes 30%, apple, google, microsoft, sony, nintendo, etc etc all take 30%. Physical publishers take more, but for eshops, 30% is ‘standard.’
EGS does 12%, but they:
The concern for Steam is that, as market leader, they have a lot of advantages that other companies cannot or would not have- Perhaps Valve, because of their immense size and economies of scale, could get away with 12% and still making a profit, but they don’t for two reasons:
2 seems a bit paradoxial, but the idea here is that Valve doesn’t want to use it’s market position in a way that prevents other, smaller companies from being able to compete, because that is a monopoly. Valve wants to be market leader, NOT a monopoly, because that is obviously illegal.
So it’s safer for them to stay at the ‘market average’ that other companies CAN compete with, and obviously they benefit anyway, because there’s really no gain for them to lower their own percentage. THey could get accused of monopoly abuse, they lower their take, and doing so wouldn’t gain them any market share.