For PC gaming news and discussion.
PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
- 1 user online
- 83 users / day
- 292 users / week
- 1.09K users / month
- 2.89K users / 6 months
- 1 subscriber
- 6.73K Posts
- 51.5K Comments
- Modlog
Plenty of folks add what ai was used for in the description of their game. Works well enough.
Personally I just avoid the games outright if ai was used at all, but yeah
would you avoid games with DLSS? if not where exactly is that line since it requires similar workflows as used in creating LLMs and contributes more to model development for nvidia and amd?
The location of the line is for each person to decide for themselves. Mine sits just before ai gets involved in the creation process. Llms for code, genai for art assets or concept art, that sort of thing. Won’t buy a game that involved that.
Personally I don’t avoid DLSS but I am always overjoyed to see a game not leaning on it to reach playable framerates, since I find the graphical artifacting quite annoying and it doesn’t seem like they have a solution to it since I continue to see the swimming haze in modern titles.