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Yeah, the irony is that I’m sure you could do some sort of blockchain-based DRM that didn’t need a centralized server. Does such a thing exist? Patent pending…
It would be possible, I considered implementing such a proof of concept years ago for fun (when blockchain was not exclusively cryptocurrencies). But then I remembered I don’t like DRM so I never released anything about it.
The problem is that game sellers would need to be able to add games to the blockchain so that they can be traded. But how do you implement a trusted entity in a trustless decentralized system?
Maybe I’m thick but that seems like the answer is the same as it is for anyone selling something on a website without blockchain.
It looks like you don’t need to add a game to the chain, just build a chain of trust and check the signature of something like that. But maybe that has downsides and with an unpopular blockchain it may as well be centralised
I was thinking more of NFTs, where a single ID corresponds to a specific copy of a game - allowing you to freely trade the game to someone elses wallet.
I was thinking of something like LBRY for the backend and like x402 for payment using stablecoins. This could all be neatly managed and allow to skip expensive transferal costs where a piece of content could even cost like less than a penny