@[email protected]
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310d

The problem is that game sellers would need to be able to add games to the blockchain so that they can be traded. But how do you implement a trusted entity in a trustless decentralized system?

@[email protected]
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19d

Maybe I’m thick but that seems like the answer is the same as it is for anyone selling something on a website without blockchain.

lad
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19d

It looks like you don’t need to add a game to the chain, just build a chain of trust and check the signature of something like that. But maybe that has downsides and with an unpopular blockchain it may as well be centralised

@[email protected]
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29d

I was thinking more of NFTs, where a single ID corresponds to a specific copy of a game - allowing you to freely trade the game to someone elses wallet.

@[email protected]
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19d

I was thinking of something like LBRY for the backend and like x402 for payment using stablecoins. This could all be neatly managed and allow to skip expensive transferal costs where a piece of content could even cost like less than a penny

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