Total sales for open-world action adventure game Crimson Desert have surpassed five million units, developer Pearl Abyss announced.
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31d

I want you to tell me a singular storypoint that requires Kliff to be Kliff.

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418h

I would argue that main character being some what plank canvas is more a design thing than anything else.

Player is experiencing the world themself and its not filtered trough the protagonist morals.

Zelda games, especially Breath of the wild does things similary.

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2h

Legend of Zelda, believe it or not, does not have individual good stories.

Great games, love me some LoZ — stories are consistently weak across all entries. Robust lore, poor individual narratives— see Dark Souls if you want another example.

That all being said: the game (Crimson Desert) very strictly establishes rules regarding the Abyss. Kliff is the only one who’s allowed to go up there — because reasons! He’s the hero!

I spoil something here so be warned - To reiterate, the game is very strict about letting anyone but Kliff up into the Abyss throughout the entire game. You’d think there’d be some overarching reason for it, right? No, Oongka practically instant transmissions to save you at the end of the game. No explanation for why he’s there, no explanation for why he couldn’t go there before — nope he just pops in and saves you from… it’s still not clear.

Like I’ve beaten the game. The bit I mentioned up above literally made me burst out laughing. If it weren’t for how cool and alternative the unarmed system is, I’d have put the game down right then out of boredom.

Bottom line: you’re allowed to like whatever you want, but Crimson Desert would have been a better experience with a custom character and less narrative. I mean for fucks sake, Kliff literally has a canned goofy ass ‘Yes’ response for random NPC dialogue — it literally would have been better if they just made him not speak.

Edit: oh, that’s to say nothing of fucking Yann. When one of the only memorable characters in your story (because yes, everyone involved in the narrative is simply forgettable) is only memorable because the character routinely pisses you off — I’m sorry but your story is cheeks.

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11h

There are games where you watch how protagonist reacts to the world. (The Last of Us)

There are games where you decite how protagonist reacts to the world. (Mass Effect)

Thete are games where player reacts to the world (Zelda, Dark Souls, Valheim)

I feel like Crimson Desert is more of the last category.

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11h

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