I would bet it being like CSGO to CS2 or the DOTA 2 Source 2 update. Better to keep your player base in the same game through a major update rather than split the fanbase between games like how the counter strike community split between CS1.6 and Source for a good decade until mostly converging into CSGO
I don’t think that’s true, go try heroes of the storm and it’s 10x less toxic. In hots half the time I would type something I’m pulled back into playing because there’s something always happening. In league you could sit behind your tower typing 90% of the time and it would make 0 difference to the game. Plus in league, if someone else is bad and dies, not only are you down a player but the enemy is actively stronger, and you can have 0 impact on it for the first 50% of the game.
League of Legends is the toxicity honeypot of the gaming community, it draws in all of the people who have the ‘I’m a video game athlete and better than you because of it’-vibe and keeps them away from positive communities (Deeprock Galactic, I’m looking at you).
LoL’s problems come from it. With no map variety the only option is more characters.
And due to this whomever is best at that map is the best. It leaves a lot of dead characters and variety can only come by changing the characters every so often rather than having a map that fits their given strengths while another highlights their weaknesses.
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So players have to re-buy all the champions and skins that they already bought. Dats smoit.
I would bet it being like CSGO to CS2 or the DOTA 2 Source 2 update. Better to keep your player base in the same game through a major update rather than split the fanbase between games like how the counter strike community split between CS1.6 and Source for a good decade until mostly converging into CSGO
I wonder if they’ll finally patch out player toxicity.
They can’t. The core gameplay of the MOBA genre inherently encourages toxicity
I don’t think that’s true, go try heroes of the storm and it’s 10x less toxic. In hots half the time I would type something I’m pulled back into playing because there’s something always happening. In league you could sit behind your tower typing 90% of the time and it would make 0 difference to the game. Plus in league, if someone else is bad and dies, not only are you down a player but the enemy is actively stronger, and you can have 0 impact on it for the first 50% of the game.
How long do matches take in this game? As in a range. Is it similar to League where it’s anywhere between 30min and 3 hours?
League of Legends is the toxicity honeypot of the gaming community, it draws in all of the people who have the ‘I’m a video game athlete and better than you because of it’-vibe and keeps them away from positive communities (Deeprock Galactic, I’m looking at you).
Maybe it’ll have more than one map.
Dota’s had more or less the same map for the past 20 years and it’s been fine. The genre has issues but it’s definitely not the map variety.
LoL’s problems come from it. With no map variety the only option is more characters.
And due to this whomever is best at that map is the best. It leaves a lot of dead characters and variety can only come by changing the characters every so often rather than having a map that fits their given strengths while another highlights their weaknesses.
ARAM is a different map
Not in the ranked rotation, doesn’t count.