By how much, since when, and for whom? We have the receipts.

Yes, they did, but there are measurements to go along with that.

@[email protected]
link
fedilink
English
603d

They really did get more costly.

As the industry moved to having C-suite executives and parasite-class CEO trash who have absolutely no creativity or useful leadership capabilities involved in the business, the drain on funds and resources sky-rocketed without an iota of improvement to the games… just laundering more money from the worker-developers into the hands of executive shitstains and investor scum.

@[email protected]
creator
link
fedilink
English
153d

Not so much covered in this article, but the vast majority of the spending is in paying more developers, and executive pay, which is largely in stock, isn’t a large contributing factor. Your favorite game from 25 years ago was probably made by 30 people in 18 months, and now the equivalent level of production value today is made by somewhere between 300 and 1500 people over a longer stretch of time.

@[email protected]
link
fedilink
English
153d

My favourite games of today are also made by fewer than 30 people though

@[email protected]
creator
link
fedilink
English
83d

Yeah, that’ll happen. You can’t make Elden Ring or Baldur’s Gate 3 with that team size though.

@[email protected]
link
fedilink
English
53d

Not played those. You can make Factorio with that team size

zzzxxx0110
link
fedilink
English
62d

And how long it took that sized team to make Factorio?

Oh right, 8.5 years, from the first concept prototype, to the official version 1.0 full release, according to the dev themselves: https://www.factorio.com/blog/post/fff-360

I think you actually just illustrated exactly OP’s point with your exceptionally poor example here, Factorio is absolutely an outlier in every way, including how it literally started a whole new genre, which absolutely does NOT happen with the majority of video games ever developed.

@[email protected]
link
fedilink
English
12d

Ok, but if great games exist why should I care about the ones that are only good?

@[email protected]
creator
link
fedilink
English
12d

If you haven’t played Elden Ring or Baldur’s Gate 3, I’d say that you haven’t played two of the greatest games of all time. And I love me some Factorio.

@[email protected]
link
fedilink
English
12d

I mean throwing bodies at a problem rately makes things faster, and it definitely makes them more expensive. It’s incredibly shortsighted and naive to think things are like this now because they have to be. C-suite cunts do far more damage than just being useless parasites. They usually end up making developers work materially worse through their draconian self serving policies, insane schedule pressure, and firing most of the team after the game is released. They are so good at destroying their workers productivity and creativity with their stupid policies you would think it was their job or something. Somewhere along the line the capitalists forgot that most of the value in any business is institutional knowledge, and proceded to do their best to destroy it at every opportunity.

@[email protected]
creator
link
fedilink
English
12d

The old adage is that nine women can’t make a baby in a month, but that doesn’t mean that there isn’t a time and place for large team sizes. Large games employ large teams because that’s the only way they get made. I’m definitely first in line to say that lots of large games could stand to be smaller instead, but there are plenty that I like just the way they are, and they’ll need large teams. That means they’ll be expensive to make.

Womble
link
fedilink
English
1
edit-2
2d

Some bits absolutely can benefit from thowing bodies at them though. Animation is one of the key areas for that: if you want to give thousands of models hundreds of unique animations you absolutely can split that up by having 100 animators do 10 each rather than 10 doing 100 each.

The increase in desire for graphical fidelity and custom naturalistic animation is a huge driver of the balloning teams and budgets for the AA and AAA games.

@[email protected]
link
fedilink
English
12d

Does anyone really care about that though? Some of the most popular games released in the past few years don’t have AAA graphics or even close. Honestly most games with crazy graphics it detracts from the game because the gameplay ends up being so fucking bad. People play games for the playing games part. As far as I can tell the only people who give a shit about amazing graphics are chuds or dipshit MBAs or both, and no one should really care what they think.

Womble
link
fedilink
English
12d

Clair Obscur and BG3 spring immediately to mind as games with incredibly high production values (=large teams working for a long time) that were successful both commercially and critically. So yes some people do care about that. Especially if you are wanting to make a large mass-market game you cant rely on being the next person to make a terraria or stardew valley.

@[email protected]
link
fedilink
English
-12d

Those weren’t good because of the graphics, but because they were good games. Thinking those games prove that graphics matter is the same dipshit logic that gives us so many shiny AAA turds every year.

Womble
link
fedilink
English
12d

You’re being needlessly agressive in calling people who have a different opinion to you dipshits.

Clair Obscur in particular would not have worked without the graphical beauty it had. Without wanting to give too much away the game itself is heavily wrapped up in visual art as a medium for both the narrative and the gameplay and it would not havev worked (imo) if the graphics looked poor in comparison to it’s peers at the time.

@[email protected]
link
fedilink
English
573d

@[email protected]
link
fedilink
English
103d

An uneducated thought on the subject. Game development doesn’t cost much more today than years ago. Game companies are just spending more on game development. It’s a choice, not a requirement

Auster
link
fedilink
133d

Going to read it, but some early questions come to mind, like if they considered the average per-game cost, if they considered standard deviation, if they considered the average income of a developer or from a developer’s country, etc.

Auster
link
fedilink
133d

Answering myself: seems pretty complete indeed.

Though a further question comes to mind, thanks to @[email protected]’s meme, how do these expenses translate to profits? And further into the tangent, it could be analysed if it’s a trend, or a bubble reading to burst.

@[email protected]
creator
link
fedilink
English
63d

It’s broken down by scope of the project, into four main buckets, seemingly not by country.

@[email protected]
link
fedilink
English
173d

There’s certainly been some industry-wide brain drain, especially when it comes to low-level engineering. When you think about the memory-level mastery people exhibited to get things running on the PlayStation 1, it feels incomparable to today.

Those people enjoyed being pioneers and recognized that was the only way to achieve their dream; but they’re also valued so highly today (picture publishers willing to buy out entire other publishers to get hold of a game engine), chances are they will never have a simple job.

Worse, some MBAs don’t even recognize their value; and wrongly believe they can be easily replaced. There’s probably some ecological comparative example where a great oak is central to the ecosystem of a whole country, and a business developer claims “We can bulldoze that for farmland and import fertilizer, right?”

@[email protected]
link
fedilink
English
32d

Fucking dipshit MBAs pull that in every industry. My previous job they treated people like machinery that could be moved around, thrown away, hired, and replaced like nothing. They did this to specialized engineers with years of experience on our specific project. Layoffs, moving people to work they didn’t sign up for with no plan for moving them back, doing nothing to address ongoing attrition of the best engineers, not hiring new people, attempting to lowball new engineers when they finally did hire, nonsensical schedules based on hopes and dreams, the list goes on. I was the only person on my team when I left, a team the project literally couldn’t be completed without, and I took the last of the institutional knowledge with me. The c-suite probably don’t even realize how big a hole I left because my work wasn’t sexy or flashy, just making things actually fucking work. I hate to say it because one of my best friends still works there but I hope they fucking fail.

@[email protected]
link
fedilink
English
33d

some MBAs don’t even recognize

Ahhh

Sorry

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you’re submitting before posting to see if it’s already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don’t share it here, there are other places to find it. Discussion of piracy is fine.

We don’t want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform
By type
By games
Language specific
  • 1 user online
  • 221 users / day
  • 765 users / week
  • 2.41K users / month
  • 6.05K users / 6 months
  • 1 subscriber
  • 8.94K Posts
  • 188K Comments
  • Modlog