• 0 Posts
  • 29 Comments
Joined 1Y ago
cake
Cake day: Aug 25, 2024

help-circle
rss

I think twitch drives this a lot. Streamers getting annoyed with the game they’re playing tend to do better on their vods and bring in more people. As a result, people become more and more tolerant to games that are just annoying.

Like I understand that some people enjoy the gameplay of soulslikes, but who enjoys run backs?


The other issue with periodic password changes, particularly in the workplace but also relevant in normal life, is that it causes people to write down their password. The issues with that should be glaring enough



That looks like it’s probably a great game for someone like 5 years older than me tbh. I think I just missed the nostalgia train necessary for that kind of game



In what universe would someone have looked at that and gone…

I repeated you nearly word for word, only substituting a few words. Go ahead and look up “parody”


The point you were parroting

And again with words in my mouth. That wasn’t even close to my point!

My point was that you were unnecessarily sarcastic in a rude way to someone. Beyond that, your comment made absolutely no sense because you were telling them that they were mad at the tool instead of the way the people are using the tool. Which, if you go back and read their comments, is what they were actually upset about. They didn’t make much, if any comment about AI itself, but rather the way people are using it.



Please do me a favor and quote the part of that comment where I claimed I’m fine with the way AI is made.


Ok, but… You know there’s a person operating that AI right?

You seem to be separating the tool from the user. Which is not rare, but it is weird.


They’ve done away with some of this with the time walking features. You can actually go and level a character through those old expansions these days. I think the only one fully missing is vanilla because of the cataclysm, but then there’s vanilla wow for that


Same way you’re “submissive” to your boss


Thankfully this isn’t ubiquitous, at least in my experience. The Hades franchise has its second game in beta (is it still in beta? I haven’t checked in in a few months) with a female lead and I haven’t noticed a peep about that. Hopefully that’s not just the communities I’m part of and it’s actually been received as well as I’ve perceived

Basically “not all gamers” but not in an asshole way haha


Yeah, I didn’t have a phone until a few years after my peers because my mother knew damn well I’d go cause problems for the whole family if I was on the internet. Too social lol


While I’m not a fan of either, I think “typing” indicators are a natural response to read receipts unfortunately. Sending a read receipt applies time pressure, because now the other person knows you’ve seen it. So, the “typing” indicator lets them know that you’re working on a response and not ignoring them.

If we just didn’t send read receipts we wouldn’t need “typing” indicators at all. It’s a case of unnecessary complexity causing unnecessary complexity


Yeah it’s quite hard to beat instantly killing the enemy without ever giving them the chance to retaliate in any meaningful way lol



My point was “are state machines really that complicated? Isn’t it just something like this pseudo code and a return value from your functions?”

Basically I feel like this is a 2 step process but you seem like you either know more than I do or have a different philosophy about how this would be implemented, so I want to understand what I’m missing


Complexity being added at updating also feels wrong to me. Let me pseudo code some rust (just the language I know best off the top of my head right now) at you, cause it feels like maybe I’m just not understanding something that’s making this seem easier than it is.

Enum Game_State
    Paused
    Paused_Saved
    Running
    Loading
    Exit
 
///Technically you could make Menu() part of the enum but I'd probably leave it elsewhere

Match Game_State
    Paused => Menu()
    Paused_Saved => Menu()
    Running => Main_Loop()
    Exit => Exit()

And then your other functions always return a game_state. You’re right that adding that return would be a huge undertaking if it’s not handled in the initial building of the game, but it’s a QoL for the user that’s easily maintainable and is therefore worth doing IMO. But these two things, defining the possible game states and then always routing decisions through that game state, makes this kind of feature relatively doable


I think we write our code in different enough ways that we’re not seeing eye to eye.

Tracking the state of the game being paused, when the menu is open and when the game is saved can all be a single match statement on a current “game state” variable which just holds “running/paused/paused and saved/exit” and when it becomes exit, it checks the save time. Only 2 lines of code and adding an enumerated state to the variable to add this functionality. Since the variable is enumerated, it’s really difficult to mess it up when refactoring because if you can’t pass the wrong code or else your game doesn’t save or close


I feel like I’ve seen a “Time since last save:” line on enough games to find it hard to believe that “paused and saved” is difficult to check for lol

These are variables that already exist in most games, it just needs one more line of code to check them


Do you not need to store that state to pause the game anyway? How else would you end the menu loop?


I watched Markiplier play this game years ago and totally forgot about it, unless I’m misremembering. It’s cool to run into the dev on Lemmy!


No extra steps

So you don’t download your GPU drivers? That’s more steps than adding a launch option


Not quite “just works” but I’d be willing to bet that your computer defaulted to the iGPU instead of your dGPU because you didn’t specify as such in your launch options


They had to stay under the amount that requires them to pay severance, I think it’s 500?



Pretty sure KDE connect can handle this, but I haven’t played with the notifications portion of it much


This screenshot made me long for NMM. Spending hours curating mods to create the perfect look and feel, then spending less than half the time playing the game lol