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Cake day: Aug 06, 2025

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Didn’t miss it, it’s the caveat for playing the mod now. Although a bigger dealbreaker for me is the underdeveloped narrative.


The big caveat is

Diffusion uses AI generated voices for its characters. […] They are plainly robotic, littered with bizarre phrasing and inhuman intonation. It means any character who opens their mouth immediately begins to detract from the experience.


I mean great that they do actual work to preserve games, but this is a commercial store. They should found a non-profit if they want to receive donations.






That’s actually more than I thought. I thought about 80% fall into complete oblivion.



Thanks I’ll will try it eventually. It’s not the difficulty I’m worried about, it’s the sheer amount of combat.


I really want to experience the narrative but I really don’t want a JRPG. They burn me out.


Let’s not push the myth here that over dependence on LLMs is the only source of bad code. In the past it’s almost always been management constraints, probably the case here, too.



Legend of Grimrock and Vaporum are supposedly pretty good. World of Horror looks sick and has a Junji Itō inspired spin. And there is a new release The Secret of Weepstone that’s very much inspired by the current resurgence of oldschool tabletop games.


its clearly pr

Yes, as I said, plan B. Do you expect the studio to say “ok fuck it, let’s close up” when they projected a huge loss of sales after Steam denied their release?


It would be an extremely risky strategy. The studio’s whole portfolio are offbeat shortforms (indeed one of the higher profile indie devs) and I don’t think getting banned from Steam and losing sales there was something they anticipated. Using this for publicity is plan B for damage control, never has been plan A.



It already is a unique art form. This is not defined by the commercial availability, and this game wouldn’t be the first art piece that understands controversy as part of its essence.



Stardew Valley totally would have taken staff and money if you can’t live in your parent’s house forever. edit: I didn’t want it to sound mean towards Barone, it’s great what his family did for him, but this game was made possible with a very strong support net – a luxury not many have.


Nominating EA for “worst company” always has been ridiculous. Gamers need to touch some grass.



well if there’d be a local digital game store for me that’s as good as GOG I’d exclusively buy there.



Sometimes if a game is available on GOG and Steam I choose Steam simply because I will play the game exclusively on the SteamDeck and there Steam’s eco system and UX is obviously better.


I don’t want to discredit Steam’s features like compatibility layers, but the software itself is a mess. It is an unnessecary RAM-heavy chromium instance, to be fair, just like most other launchers. I replaced it with Playnite which is streamlined, responsive and more feature rich for managing a library (Steam still needs to be installed of course because they don’t offer offline installer like GOG). And I’d argue that console user saren’t free of launcher, they are locked into a very specific one.

But as someone who’s neither been to Costco nor Walmart, what is the difference?


With the second paragraph I agree, it’s a bad fit for a sequel and this is consensus (probably, I didn’t enjoy Bloodlines much), even TCR thinks so. But is this a scale? Is Bloodlines 1 a lesser game with subpar gameplay because it’s systems weren’t as complex as other CRPGs? “Game” is just the term we stuck with, it doesn’t mean that the fidelity of the gameplay, the mechanics and dynamics is paramount. If I value narrative, and it is, has become, a narrative medium, I very well might think that A Machine For Pigs did a better job.

And would hip hop be lesser music than jazz?


SOMA isn’t a walking sim and I don’t remember such situations in Still Wakes the Deep. The gameplay never stood in the way for me.






The gameplay in their original IPs is only subpar if you think that walking sims are inherently lesser games.







Valve banned shitcoins and blockchain scams

would’ve been nice if they banned gambling, too, but that’s part of their business model unfortunately.


The killer app is language processing and if a localization contractor isn’t using an LLM to quickly check for style errors and inconsistencies, they’re just making it hard for them for no good reason.