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“The Assassin’s Creed franchise evolved into the household name it is thanks to rare, or at least rare-among-AAA, support for risk-taking at Ubisoft”
Fucking lol.
“No, no, hear me out. It’s exactly the same game. The same thing we make every single time. But this time, it’s in… Egypt.”
“Holy shit! What a maverick! Who is that guy? I like the way he thinks. Give him a corner office and the same budget we gave the Greece one!”
You know what I would buy? Hitman set in ancient Egypt.
Infiltrating a workgang forced to build a pyramid, putting a spitting cobra into a nasty enforcer’s chamber pot because he owes the Potiphar some serious myrrh?
Sign me up.
Honestly, not a bad idea. Synthesizing and iterating, taking things out of context, combining elements you haven’t before - that’s how you get something interesting.
Ubi’s problem is that their gameplay loops are completely stale. There just isn’t enough new and different, the stories are trite, the dialogue is shit, and everything is boring and predictable.
I somewhat enjoyed the first Assassin’s Creed, but was a little bitter it wasn’t the Prince of Persia game they’d intended the engine for. I didn’t find “walking slowly to blend in with a crowd” to be as fun as the intense combat and tight platforming of Sands of Time. But I cannot for the life of me understand how the series blew up into a juggernaut of a dozen releases over two decades.
I’m actually playing The Lost Crown now and - not that I’m the first to observe this - but I feel like it’s the best thing Ubi has done since The Two Thrones twenty years ago. This is the kind of risk that Ubi should be taking. Modest games, smaller budgets, new genres. Diversify and let the creatives create. Let small projects succeed and give them a sequel. If small projects fail, it doesn’t break the bank. But for christ’s sake stop releasing the same three giant boring games over and over.
I’m still sad they killed the 2008 Prince of Persia after the DLC, top of my list from them. (Lost Crown isn’t far)
Also TBF, Origins isn’t the best example to blame them for making a stale loop, since that’s precisely the game where they updated the AC formula to make it a lot more RPG.
Heavily historical setting fairly accurate about settings that a lot of people are interested about. Nothing easier. You can literally throw a dart at a map and a timeline and make something interesting with a shit story. People will buy a million of them, doesn’t matter if they’re all the same game. It’s a goddamn mystery that no one is doing anything like that with their own engine, absolute lack of imagination.
This is what kills me. There’s so much squandered potential in AC with this kind of thinking. Instead, Ubisoft just wants to be EA by re-selling the same game every year, but doesn’t have the sports licenses to pull it off.
The Egypt one was definitely one where they changed it a lot. So much so that I no longer enjoyed playing them.
🥱
Give me a proper remake of Koudelka or Galerians, and make Fighting Layer (1998) available officially, who cares about this uninspired slop.
🎶 Assassin’s Creed is a good franchise 🎶
Toothpas?
Like gamepass, but tooth
They came from toothpas?
C’est frainçaise
Looks like the title got cut off.
And the title should have been much shorter.
Yup, it should be “Ubisoft claims Assassin’s Creed games are innovative.”
Weird, Assassin’s Creed died with 2 when they fired the creator.
Sad because 2 is where it hit its stride
Is that why the third one never concluded the series as it was originally intended?
Okay but Black Flag slapped. Maybe not as an AC game per se, but Black Flag was still a greater game.
And Rogue. I rarely hear Rogue mentioned but it’s my favourite. I find the story the most appealing, and it comes with so much moral ambiguity.
Gameplay-wise, Rogue is even better than Black Flag. Narratively, Rogue is a disaster fueled by Shay being painfully stupid.
Being released at the same time as the significantly more modern (and unpopular) Unity didn’t do Rogue any favors.
Black Flag was a mediocre Assassin’s Creed game, at best. It was a phenomenal pirate game
Sure, it’s a forever brand, can’t wait for it to be forever shelved after someone buys it as a piece of Ubisoft’s corpse.
“Forever brand” really has “forever chemicals” vibes.
“This franchise will never have a meaningful conclusion, but I hope you gave up on that nonsense by the end of Black Flag”
That and the risktaking bit give the headline two rofl’s
Most self-aware Ubisoft employee quoted in post title
Oh yeah, these terrible execs from other companies who veto female protagonists on principle, insist on implementing the same list of a thousand terrible features in all games regardless of genre, and harass their employees while being protected by HR and the CEO.
Wait, no, those are not the bad ones. You know the bad ones because they’ve worked for toothpaste companies.
Assassin’s Creed is about equivalent to Colgate, I guess.
I’m clueless, what happened to Colgate?
Some scandal. A Colgategate, if you will.
Controversial opinion: I like comfort games these days.
The first AC came out when I was in high school, and my one of my favourite bands for a good few years released their first album around then as well. I may not have as much time or love for either now, but I still get a nice buzz when I engage with a new release - especially when it does something a bit different (even if not revolutionary) compared to previous ones.
Life’s too short to avoid something you actually enjoy just because other people told you it’s not good enough.
Literally everyone and their mother could have expected this change. It’s literally the one single way AAA studios have been padding gameplay and time for a decade and a half now.
Ubisoft codified a certain style of open world design that many other AAA releases were using as a template. He’s right, you can’t deny the impact the franchise had.
Oh yeah, climbing a tower to unlock a part of the map is so innovative, especially after the 15th fucking time they used it.
I’ve always felt the tower thing was unfair.
It WAS a good idea when first used. And, when imported across to Far Cry, they also tried to come up with new forms of climbing and even puzzles to get you up. Then, simply because the internet made memes about it through repeat emphasis (repeating an old mechanic alone isn’t necessarily a bad thing) they responded, took the system out, and even lampshaded it in Far Cry 5 - WHILE other devs as far as Nintendo/Zelda were copying it.
Theres a lot to condemn Ubisoft for, but the towers thing always irked me. Call open worlds as a whole boring, but it suggests it’s not the sort of game to keep your interest anyway.
Bro we were climbing towers in Zelda for the thing in 1997.
You say that and I can kinda agree with it, and I can see them agreeing with it… but I recently got FC5 on a discount and despite it all - it still felt like the exact same game as every previous one. So artificially gamey and forced in some interactions, so predictable in its plot and map exploration structure…
I don’t think it ends up feeling that different at all. Maybe you zipline up the towers today and they just discover POIs instead of removing map fog, but it’s still the same crap, just served differently
Ii didn’t use the word innovative, mind you
Even From and Zelda went open world.
Zelda is classically open world though - since the og nintendo
And the series is worse for it
I feel like Nintendo 64 was the real OG adapter of open world RPGs. The success of Mario 64 and legend of Zelda had already proven the genre wildly profitable
You know how in tv shows or movies in the 90s, there were always a pair of villains or goons that worked for the main villain and were comic relief? Like the Jessie & James pair in Pokemon or the two guys in power rangers or whatever I’m thinking of.
Remember how occasionally, like if it were two guys, they’d fight between the two of them, on-screen?
I don’t know why this memory popped up. Curious…
The Assassin’s Creed franchise nowadays seems more like one of those slushy machines at the mall that perpetually move the same ingredients around in a neverending cycle of despair and stagnation.
Poetic and miserable, I may not be able to bear looking at a slushy machine the same way.