This note was sent to Epic employees today:

Today we’re laying off over 1000 Epic employees. I’m sorry we’re here again. The downturn in Fortnite engagement that started in 2025 means we’re spending significantly more than we’re making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.

Some of the challenges we’re facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation’s; and games competing for time against other increasingly-engaging forms of entertainment.

And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we’re only in the early stages of returning to mobile and optimizing Fortnite for the world’s billions of smartphones; and in being the industry’s vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.

Since it’s a thing now, I should note that the layoffs aren’t related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.

What we now need to do is clear: build awesome Fortnite experiences with fresh seasonal content, gameplay, story, and live events; accelerate developer tools with greater stability and capability as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6. And we’ll be kicking off the next generation of Epic with huge launch plans towards the end of the year.

This isn’t our first time being here. Epic survived upheavals in 1990’s with the move from 2D to 3D with Unreal 1; in the 2000’s building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position.

Market conditions today are the most extreme we’ve seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side. That’s what we’re aiming to do for our players, and we aim to bring other like-minded developers in the industry along on the journey to build an increasingly open and vibrant future of entertainment together.

At Epic, we pride ourselves in only hiring the industry’s best, so it is very painful to part with so many talented people. The folks impacted by the layoffs will receive a severance package that includes at least four months of base pay, with more based on tenure. We’re also extending Epic-paid healthcare coverage.

For example, in the U.S., they’ll receive paid coverage for 6 months. We’ll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years.

We’ll have a company meeting Thursday to talk about the roadmap in more detail.

-Tim

Endmaker
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24d

Since it’s a thing now, I should note that the layoffs aren’t related to AI.

As shitty as the situation is, I can respect the fact that they are being somewhat honest about it, as opposed to hiding behind a scapegoat like most other tech companies. (Though they still blamed it on something external / outside of their control 🙃)

@[email protected]
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223d

Nothing they say is honest

zewm
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-124d

The fact that you believe this lie is funny.

@[email protected]
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923d

I believe it, I think it has more to do with Fortnite slowly moving into irrelevancy at the same time they were spending money on partnerships that the demographic doesn’t care about.

Endmaker
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1824d

Care to elaborate? CMIIW, but if I interprete this comment right, that

layoffs aren’t related to AI

is a lie, that means that:

they truly believe that AI can their jobs, hence the layoff?

@[email protected]
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523d

CMIIW? IDKWPUAA

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23d

“Correct me if I’m wrong”. IDKWPUAA? TMNTM.

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423d

I don’t know why people use arbitrary acronyms

@[email protected]
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223d

Why would they lie about that? If they truly are laying people off because of AI, they could say so and get a boost in investment since everyone seems to be investing in “AI companies”.

They could also just hide the fact that their cash cow (Fortnite) is not infinite.

Instead, they told actual reason that make actual sense for laying people off.

Of course, they probably have way more than enough money to pay those 1000 people. And you could critizise them for that instead.

@[email protected]
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823d

Thats pretty fucking Epic

@[email protected]
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423d

Curious what the breakdown of layoffs is by role amongst the 1000.

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23d

personally I know they outsource their customer support to different companies and only keep “higher level” support as direct employees, to that number should be low in comparison to other departments

edit: looking for more info i found out they will be axing some game modes soon so probably most of the teams working on them were fired

@[email protected]
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2624d

Lmao “Hey guys we had this happen multiple times already in the past few decades and we never learned from our mistakes there.”

@[email protected]
creator
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824d

Epic’s entire business model in the past decade has been to copy others and see what sticks.

@[email protected]
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524d

Epic has employees?

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1424d

1000 is just such arbitrary bullshit. And how many does that leave? How many are/were working on season passes???

None of that talented bunch couldn’t have pivoted onto Unreal Tournament? Or some other fortnite spin-off?

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1124d

I feel like a new Jazz the Jackrabbit or Jill of the Jungle would have a better chance of making money than trying Unreal Tournament again lol

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424d

Jazz Jackrabbit could do well. I could see it pivoting to a platform-adjacent genre pretty well, with MTX (since that seems to be Epic’s bread & butter), with like a PvE race mode or something, giving higher rewards depending on clear time, a season of trees monthly, etc.

Mugita Sokio
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224d

UT 2004 is coming back, and better since the OldUnreal full game installer is live (thanks to Epic giving them permission to do this).

JakoJakoJako13
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724d

Are they even still working on UT? Last I checked it’s been public alpha and looked really good. That was close to 10 years ago this point.

Mugita Sokio
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24d

They aren’t anymore. Those four devs who worked on UT4 were since shifted over to other projects, i.e. Fortnite.

Sweeny also shut down the UT series for good, but Epic had given OldUnreal permission to bring about full game installers for Unreal, UT99, and UT 2004.

Björn
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2224d

Who could have foreseen that putting all your eggs into one basket was risky? Not this Epic leadership.

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2624d

It’s felt like fortnight has been keeping epic alive for nearly a decade. 10 - 15 year olds that were playing fortnight and buying with mom and dad’s $ are grown up. We’re all suffering under the boot of late stage capitalism and stagflation. 20-24 year olds experiencing 7.7% unemployment, if they have a college degree. Those numbers get worse the less education young people have. Young people that play this game don’t have disposable income to drop on digital bullshit when they are trying to survive. Avg unemployment is about 4.5% and for highschool kids and kids working through college the unemployment rate is 13%.

[object Object]
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2024d

They’ve tried to.

They have Unreal Engine, Epic Games Store, and they tried transitioning Fortnite into an SDK for other live service games to try and take a cut there.

But like if Google Ads or Search dropped off quickly they’d have to drop their other products too, because that’s their revenue driver.

Björn
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1924d

Yeah, but at the same time they stopped making new games except for one. Thousand people (yes, many of them probably wouldn’t have been game devs) could have made at least ten new games. It probably wouldn’t have been bad for their engine either to have multiple internal teams trying to make multiple kinds of games.

@[email protected]
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1824d

T: minus-6-months and counting until Stock Buyback initiation…

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624d

Epic is a private company, they don’t have any public stock to buy back.

iamthetot
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3524d

I wonder how much the C Suite’s compensation package shrunk by.

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1324d

-1 x (projected savings) ÷ 2

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224d

Ok, this is simple, I will never give Epic money if they won’t retain their developers and artists.

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524d

Wait, you guys were giving Epic money!?!

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24d

No sorry didn’t mean to imply that. Not at all.

Don’t get me wrong I want a competitor to Steam/Valve but Epic isn’t it.

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424d

I feel like GOG is a decent contender in terms of competition.

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224d

I’m very quickly becoming a person that craves physical media again. Not that I like all the stuff that comes with it, but at least I own something.

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1024d

I just grab their weekly free game and use steam for anything I’d buy. I like to think I just cost them money as a user lol

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5
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24d

i go to GoG first, and just can’t be bothered to collect free games on Epic. Got more than i can play already just with stuff i’v bought

🦄🦄🦄
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4224d

He could have paid each of the fired employees 100k for 10 years and still have several billion dollars left.

@[email protected]
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924d

Exactly With that amount of money - make them create something new with the chance of it begin successful.

No, we will oversaturate already dying gamedev labor market with top notch professionals.

@[email protected]
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624d

While desperately trying to stay relevant in a game genre that died 6 years ago. The golden goose is dead and they are still trying to crush golden eggs out of its dead carcass. They will never realize that the egg crushing machine they invented is the one responsible for it’s death.

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2124d

Fuck you, Sweeney.

Sibbo
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4424d

The guy is quite a good communicator. Would have still been nice to know how much he cuts his own salary and that of the rest of management. But I assume they just fire some managers, since they are having less employees to manage.

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123d

He gets a raise for this likely

@[email protected]
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5624d

If they fired all the epic ones, that must mean they kept all the mid employees.

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1224d

Maybe it’s all legendary employees now

Frank
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223d

If Epic employees are legendary, are Steam employees divine?

Because I don’t give a damn about Epic.

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1623d

and in being the industry’s vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.

Fuckin dork.

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