Steam Hardware
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The Steam Hardware family officially expands in early 2026.

No prices yet. I may never financially recover from this.

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235M

why is this thing not called Steam Engine?

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I agree. FWIW, unofficially, fans are already calling it the “GabeCube” which is no less punny.

Echo Dot
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Apparently it’s likely smaller than the GameCube was which is pretty incredible.

I’m assuming that d brand are already working on a GameCube inspired skin for this.

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They are and have shown it

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How big a deal is this eye tracking that then only shows higher resolution stuff where you’re looking? Is it legit and works well, or is it a gimmick VR uses to say its’ better than it is?

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legit and works well

legit works well… but also not a magic wand. It doesn’t transform a low-end rig in a powerful machine.

tb_
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Valve has only made mention of streaming bandwidth, nothing about the game being rendered (like how PSVR2 does it). As it stands it won’t do anything for the GPU performance.
Maybe there’s some sort of API games will be able to hook into, I seriously hope so.

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AFAICT for the Frame it’s only foveated streaming, not foveated rendering.

Björn
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They showed a special build of Alyx rendering only what the player is looking at. I guess they didn’t focus on foveated rendering because it’s

  1. Expected to work either way.
  2. Needs support from the game.

Foveated streaming will work with all games.

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Apple vision pros do it and it is pretty great

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Foviated rendering is a massive thing, usually only done in the expensive stuff.

It gives you a pretty big FPS boost because the device doesn’t have to render stuff the human eye can’t see anyway

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This is foviated streaming. The PC still renders everything at full, but the streaming compression is optimized for where you’re looking

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Does that mean there’s no forviated rendering in standalone mode?

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I imagine there will be for some games, but it relies on the game developer implementing it. Whereas foviated streaming works for all games.

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I wonder if valve can multi purpose the SDK for streaming and give it to game devs and say use this sdk to determine where to adjust how things being rendered, and make it eventually a no brainer easy to use add on.

Björn
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They showed a special build of Alyx only rendering where the eyes are looking and supposedly even that works well. I bet they’re working on a version of Alyx that can run natively on the Frame but it wasn’t fully ready for the announcement.

And maybe a HL3 that works both in VR and flat.

SkaveRat
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it’s a huge thing

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Lets fucking go! This lineup looks sick.

mintiefresh
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Oh my god, my wallet is in trouble haha

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Better start saving now!

Victor
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Oh SNAP

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Saving what?

Silverchase
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Hell yeah! I have an upgrade path for my original Steam Controllers!

One under the radar feature of the Frame’s controllers is being able to use them without the headset as essentially a normal controller split in two.

dual_sport_dork 🐧🗡️
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I just like that they have the complete compliment of normal controller buttons. It seems the world has agreed on twin sticks, a d-pad, ABXY (or triangle square cirlce et cetera, you know what I mean), and two shoulder buttons… Except for VR controllers. Every brand has their own dinky layout and they’re all sparse on buttons, I guess not to “intimidate” newbies, but it requires making weird compromises or binding actions to directions on one of the analog sticks or something, and that always feels lacking.

I hope they also stole the idea from the OG Oculus controllers where it can sense when your fingers are on the buttons but not pressing them, to so they can show your fingers in VR space and help people work the things by sight as well as feel.

Edit: I watched the LTT video. Yes, the buttons have capacitive finger tracking as well. Rejoyce.

Silverchase
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The Index controllers have touch-sensitive sticks and actual finger tracking so they measure how far your fingers are from the body of the controller. They put touch-sensitive sticks on the Deck as well.

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I loved it on the Wii with attached nun-chuck, having my arms both facing out feels more comfortable then in, when sitting with a controller. Now you’ll have a full set of inputs to go with it, very cool!

Björn
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I really hope that we can buy the Frame controllers separately. Playing Twilight Princess on the Wii with one hand behind my head and the other resting on my lap was the most relaxed gaming experience I’ve ever had. Miles away from the crazy flailing about that haters would describe Wii gaming as.

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Dang. The new Steam Controller has a D-pad, buttons, thumbsticks, gyros, and trackpads.

And the thumbsticks are TMR (like Hall effect, but nicer).

As long as it’s comfortable to reach all that stuff, that’s gonna be a new bar for PC game controllers.

EDIT: and grip sensors.

EDIT2: and four haptic feedback motors, two in the trackpads.

Victor
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The 8bitDo Ultimate 2 has TMR sticks too, best controller I’ve used. Better than the Xbox Elite Controller Series 2. I do wish the 8bitDo had 4 underside buttons instead of only 2, but it’s still better. The sticks are insane.

Prove_your_argument
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~$25 for an 8bitdo ultimate 2c! The price is just too good. I know it doesn’t have TMR or the extra buttons, but it just works and feels really good to me compared to the xbox elite controller that got the shoulder button issue within 3 months for me.

The trackpads are unnecessary imo. Games made for controller aren’t going to expect the deck touchpads, they’re gonna expect xbox and playstation controllers without it. The touchpads just fit a very specific niche of people who want to play with the steam deck on a TV in games that are not fully controller supported and don’t have a keyboard and mouse paired for that use case. Always better to have options I suppose.

Victor
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The 8bitDo Ultimate 2 was like $40–50 or something, so cheap compared to the Elite 2. I got the dirt cheap 8Bit just to try it out for giggles because I’d never tried TMR sticks before. Bro I haven’t touched the Elite 2 since unpacking the 8bit.

VindictiveJudge
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I have carpal tunnel syndrome and mouse heavy games hurt, but playing with a controller is great. If this can easily replace a mouse and keyboard setup then I’ll be playing with it a lot, and those track pads are a big reason why.

They’re also good for emulating certain consoles with quirky controllers, like the N64.

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It can’t really replace mouse and keyboard though. Not unless developers start designing games to work that way, and these touchpads are exclusive to an ultraminority of the hardware market share. The deck gives you that virtual keyboard which kinda works with the touchpads but it’s not ideal.

There’s no shortage of amazing games that are fully compatible with controllers though, thankfully.

Btw have you tried a trackball? i’ve been using a thumb based one like a logitech M575 for the better part of 30 years, ever since I saw one at CompUSA. Professionally 100% of my time is spent with one, and I used to have top tier KDR in counter strike 1.X back in the day (though I use normal mice for gaming usually nowadays.)

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Literally just got one the other day!

I’ve been using OEM controllers forever, and after the Xbox Elite controller crapped out on me after ONE year, I gave up on “premium” controllers. It had everything I wanted in a controller EXCEPT durability.

The Ultimate 2 is amazing so far! For $60, I can’t complain. Much better than the PS5 controller I had been using for over a year. Nothing terrible with it except te battery. It seems to need to be charged on a wall outlet to fully charge… but that could be because I’m using Linux, but it also happened in Windows so…

Excited to continue using it for the next few months to really wear it in, but I am legitimately impressed with it so far!

Cheers!

Victor
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I’m super pleased with it, rock solid performance. Very snappy input lag as well, not even detectable, and I play games that require very precise timing on inputs.

Wish I could disagree with you on the durability of the premium controllers from Xbox. So bad. I got the Elite 2 like I said, but I exchanged it for a new one literally an amount of times that I can’t even remember, and it took place over almost a year. The issue was with its sticks. They were either drifting or had some kind of gap where the stick wouldn’t sit still in its socket. Both left and right sticks, or one or the other.

Eventually I had enough and settled on one that had very little of the issue, on the left stick (less used), because I just wanted to freaking play my games because I was without a controller all the time sending them back.

8Bit? Third of the price, first controller sent to me was flawless.

I’m not experiencing an issue with charging though. In what way do you notice that it doesn’t charge fully? The charge light never switches off?

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Sorry, I probably made it confusing on which controller was acting up in which ways!

The Xbox Elite 2 controller had the RB button go out on me, and that means I couldn’t play games that required that button (which is surprisingly a LOT of the games I play!). I think it gave out on me on Dark Souls 2 or 3 since that is a RB button heavy game for the light attack. I tried using the paddles to replace the RB button, but even that wasn’t enough to keep me using it, so I put it away. I’m sure I could fix it somehow, but I have a very limited amount of time when I get home from work and just want to chill and play a video game, so tinkering isn’t something I would really want to spend my limited time on at this moment in my life.

For the PS5 controller, it basically refuses to charge when connected to my desktop computer. Specifically, it would never seem to charge, even when turned off fully and then connected to the charging cable. Now, when I read a Reddit post about someone else having the charge issue (without a PS5, apparently…), they said they had to plug theirs into a wall outlet to charge it. It actually charged it to 100% over night, and was able to last an entire 3-4 hours of gaming in one go, unlike before where it would ding me on KDE that the battery was low, IMMEDIATELY after unplugging it from the desktop cord to use for play. It was such a shitty experience that I had to look it up on Reddit! lol

This 8BitDo controller is absolutely fantastic so far, and like you, I must’ve gotten a good one from the warehouse! I saw some of the reviews saying it had some issues, but I usually chalk those up to user error unless it has some convincing pictures to go with it. Anyway, I have only had the 8BitDo controller for two days so far, BUT:

The sticks are literally the best feeling sticks I’ve ever used. I was actually able to turn my dead zones on both sticks to 0 (or negative in Steam? I’m not entirely sure how that works, as it looks like it goes into the negatives?) and can feel every little turn in game. Can’t believe I’ve been playing my games in an inferior manor!

The hall effect triggers are also amazing! I’m playing GTA4 (with FusionFix mod) on openSUSE Tumbleweed, and I have never had better feeling triggers before. When I can barely press on the right trigger, and the vehicle (Comet, in game) actually starts going slowly? That was something to see with my own eyes, and feel with my own hands. I can’t describe it well enough, but if you are reading this, it made a HUGE difference in feel!

I can’t tell you about battery life just yet, since I only get 3-4 hours after I get home, but I’m sure with it’s charging stand, I won’t need to personally worry about that!

The only thing I can say I don’t like is that I have decent sized hands, and can accidentally press the back buttons just by gripping or rearranging my grip on the controller, so I have those turned off in Steam for now until I relearn how to handle a controller like this since I have been using a PS5 one for so long now.

Sorry for the huge wall of text, but I just can’t believe I have been missing out just because a few controllers gave me issues! Plus, I just love talking about gaming! Thank you for taking the time to reply! :)

Victor
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I read every word. 😉

But yeah, it just goes to show that the mass production vs caring and dedicated production really are playing in different leagues altogether. Mass produced stuff is just shit no matter how expensive, and this controller-centric company blows the big dogs out of the water for a third, quarter, eighth of the price!

Anyway, I hope you get more free time for yourself soon, so you can enjoy it more. 😌

null
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I personally think the Deck is very comfortable given its bulk. I have a lot of faith in the controller ergonomics.

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The first time I held a deck I was kind of amazed at how comfortable it is to hold. Bricks shouldn’t be that comfy to hold, but, it is. The ergonomics are spot on. Gotta handle the Steam Controller V2 myself before any verdict, but I have high hopes.

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Now if it just had a replaceable battery…

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It probably will. Watch Gamers Nexus’ video, it has a short clip that shows the battery, and it looks like it’s held in a receptacle like removable phone batteries. Valve have already said that you’d be able to disassemble the controller with a screwdriver, but no word yet on replacement parts. But based on the Steam Deck, I would be shocked if they didn’t offer at least replacement batteries.

https://www.youtube.com/watch?v=bWUxObt1efQ&t=41m19s

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It does! Verge reports that battery pops out like old cellphone batteries

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Nice!

Edit: do you have to disassemble the controller (with a screwdriver or something) or is it accessible with just my hands? I swap (rechargeable) AAs on my XBox360 controller quite a bit, and part of why I like it is that I can do it quickly if the battery dies while playing.

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Looks like you’ll have to remove the entire bottom shell. From GN’s video:

A disassembled Steam Controller with its bottom shell removed and its insides visible.

The shell doesn’t seem to have a separately removable battery cover, although I don’t see a reason why someone wouldn’t be able to just cut a hole or 3D-print an accessible shell. Dbrand comes to mind. Or that’s just a show piece and the retail product might have a battery cover.

It also looks like the screw posts don’t have threaded metal inserts, which is concerning.

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That is a bit of a shame, I was excited to see the Steam Frame controllers simply use AA batteries.

I wish more things used those, or maybe some new standard with more energy density. Swapping batteries immediately is one thing I miss from the Wii days…

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FYI you can just post the link without shilling for your preferred search engine

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You can also not whine when people mention it. FYI.

Also, if they said “googles” or “ddgs” I doubt you would have complained. They don’t use either of those presumably.

Noxy
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but kagi is a good search engine

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155M

Companies are not your friend. Also a single douche can ruin the company.

tinned_tomatoes
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But it’s missing a 3.5mm headphone jack bizarrely.

M137
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I’ve been dreaming of this since the first steam controller released! I absolutely loved the first one but it definitely had it’s quirks and issues. This seems just like the upgrade that I wished for in every way possible with some nice additional stuff on top. I just hope it won’t be $100+

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15M

I got the Steam Controller (OG) when it was $5. I wanted to love it so bad, but never could get over the full replacement of the thumbstick on the right side with a trackpad. I could even get over the “cheap” feeling plastic, but that non existent right thumbstick was just too weird for me to get over.

I’m a life long controller gamer though, so maybe it was the best thing ever for some, but I am happy they went with the Steam Deck layout, as that was what I was hoping for!

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I understand that feeling and a lot of people shared it, but I was someone that loved it regardless despite generally being a controller gamer as well.

I think to get a good experience you had to be very willing to play with the settings a lot. Not unlike the Deck now, but the software wasn’t as accessible and the users not as accustomed to it. Of course it would never feel the same no matter what, but it was definitely responsive!

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I understand exactly what you mean by it not being as accessible. They really outdid themselves with the Steam Deck. With EmuDeck, it installed so many different profiles that each have their own little sections in the radial menu. If I had known that was a thing, and if I had some time on my hands, I’d probably have used it a little more!

Either way, we have the best of both worlds now with this controller, so I can’t complain at all now! :)

Dr. Moose
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Really excited for this and hopefully that means steamvr on Linux will actually start working better! The current Beta build is much better but still lots of work to do.

I’m definitely getting the frame as upgrade from quest 3 which I rarely use due to it being attached to Meta. The controller is no brainer considering that old steamdeck controller is still one of the best controllers on the market. Not sure about steam machine mostly because I just built my own PC - would have totally waited for it if I knew it was coming but it looks so slick.

Very excited for Linux in 2026!

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I mean I think better Linux SteamVR is a given since they are selling the new steam machine as an option for streaming to the Frame.

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Only one company has apparently learned how to print money and not be ghouls.

Walk_blesseD
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Yeah sure I love their hardware and contributions to software, but I’d say profiteering off of children gambling for over 10 years is pretty ghoulish.

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deleted by creator

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Any data to back that claim? I thought most of their income is from Steam and games(including those with pushing gambling on children) is a very small share.

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deleted by creator

@[email protected]
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I mean, they get a sizable cut from the majority of games sold on PC. I think that’s their business model.

I hear you about loot boxes and skins and stuff. It’s just, that has to be a small part of their total profit.

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Why does it have to be? It’s basically free money for them, whereas they have to make deals and curate their store front a lot more. Games take time and energy (if you don’t just want AI generated slop, at least), so to get that to market takes time. Whereas microtransaction garbage is basically hit it and quit it and generates insane amounts of money.

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85M

Um, no?

I guess this must be surprising to hear, but it’s just easier to sell content of actual value than bullshit. Yeah… some people will buy bullshit, and yeah, one can take advantage of those people, but having actual products is still a better business model.

But hey, if you’ve got these things all figured out, totally start your own game studio/global digital distribution system. Go make bank on microtransaction garbage.

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Sorry, clearly you are far more knowledgeable about such things, despite having nothing more than I do to back it up. I apologize for contradicting your opinion on the internet, that was my bad.

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Hey, if I’ve offended you, I do apologize for that, it truly wasn’t my goal. But I do strongly disagree (which is allowed).

And I think it’s pretty obvious that microtransactions could never, ever, possibly be more lucrative for Valve than selling games. It’s just a numbers thing. I mean, dlc can sometimes make more money than game sales for some titles, that’s a fact. But Valve has what, a dozen games that they could potentially sell dlc for? That’s a pretty hard limit. Whereas they also make money on every title sold in the store, and there are currently over 10,000 titles available from the steam store. That’s just like, a lot more than a dozen…

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To be fair, they say they made a lot of tradeoffs in the name of being price conscious, but they haven’t put a price on it yet.

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They have haptic grip sensors and ALL the sticks and pads, I wonder what they traded off lol

Victor
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I’d say it’s priceless.

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25M

That’s a great deal, I’ll take the full set and throw in some extra controllers thanks

M137
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conscious*

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Thank you. Didn’t notice I screwed that up.

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Valve and therefore Steam is still privately owned, never went public. No share holders demanding things surely is a major factor.

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35M

Privately owned still means shareholders. Ultimately it comes down to the board and the rules around it, not so much as to whether it is publicly listed.

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105M

I’m aware. Once Gabe retires or dies, I’m going to start distrusting Valve. Once they go public, it’s over.

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Been waiting for a competitor to the meta quest. Looks like my patience has paid off. I hope it’s not too pricey/compromised

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“The Frame headset won’t be priced higher than the Index”:

https://www.youtube.com/watch?v=bWUxObt1efQ&t=1m57s

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Yes but which index ? The headset alone is 540€, but the full VR Kit is 1080€

Dont get me wrong, I’m still going TK buy it if it costs 1080€, but I will be annoyed, and very sad for all the kids who will still have to sell their soul to Meta for a while…

I really hope it’s ~500€

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105M

Why did I buy a PSVR2 with the pc adapter three weeks ago …

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15M

So you could sell it now !

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15M

I don’t know, after three weeks? Also the bigger issue are the digital games I’ve bought.

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65M

I appreciate the assist lol

RVGamer06
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Should have waited instead of buying the Pico.

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Finally! I’ve been holding out for years waiting on steam to release a new VR set, time to finally get one!

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595M

Valve remains committed to an open PC ecosystem

happy noises

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15M

Does it run on electricity or do you have to throw coal in it somewhere?

sk1nnym1ke
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Any guesses how much the new steam machine will cost?

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Digital Foundry’s guess is somewhere between $400 and $500, and they think it will be a harder sell at $500 for the power it’s offering.

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4k60 is optimistic at best, as well, without some serious FSR deg in most newer games.

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I’m sure there are vast swaths of older games that will hit 4k60 though. Me, personally, my TV is still 1080p, so I’m confident I’ll hit my full resolution without breaking a sweat, haha.

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I could also just play 2d isometric all day at 4k60 or cs1.6 at 240 🤷‍♂️

It’s dishonest advertising. A 5 year old 3080 couldn’t reliably do 4k60 on modern at the time graphic intensive games. This slower GPU with 8gb of vram certainly ain’t doing it on anything today modern and graphically intensive.

Obinice
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Yeah, I’ll never be able to afford any of that stuff, no point me even looking at it sadly.

It’s for middle class people who have piles of cash to burn :-(

Hemingways_Shotgun
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Doubt I would ever do the VR headset. I simply don’t play the kind of games that work well with (or even need) VR. Although come to think of it, a VR Civilization VI game would be wild.

But the Steam Machine would be interesting to replace the old laptop I currently have running as my multimedia box on my television (streaming, retro gaming, steam mirroring, etc…) It would be more powerful than the well worn old dude I’m currently using.

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Its kind of crazy they didn’t make it available on PC. Those graphics look *rough *. I have to imagine the late game turn time/performance is rough too. But, I haven’t played it since I don’t have any Meta devices

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Zuck paid for it. That’s why.

He wants it in his eco system.

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I’ve got a bit of a VR library, but the new ease of setup with this one does have me considering how I’d use the virtual display features. Even with trackpads, a lot of mouse-driven games aren’t great on Steam Deck, but I’m replaying Baldur’s Gate 2 right now and wondering how the mouse controls might work out in VR.

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This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you’re submitting before posting to see if it’s already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don’t share it here, there are other places to find it. Discussion of piracy is fine.

We don’t want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

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