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Just what I wanted in my video games, clippy! /s
While I think AI will be good in games, the games in question should be built with the AI in mind, rather than just shoving the AI into an existing game.
Square-Enix was doing a remake of an old detective game called Portopia, with the idea of being able to converse with NPCs about the case. That made sense, but they have seemingly abandoned the project. They should have kept working on that, instead of doing this Chatty Slime scheme.
A detective game with LLM NPCs sounds like a terrible use? It’s ultimately a kind of puzzle game but the actual information you need to gather is randomly generated. Surely it’s better to have all relevant dialogue written with intent.
I’m assuming there is hard coded context for the actual mystery and the LLM is just supposed to converse about it to give clues? Randomly generating a mystery is… hard (to be generous)
Yeah but that sounds awful. Why would I want randomly generated clues? Not to mention how could I trust that it’s not hallucinating?
Like, it doesn’t even sound like a good idea.
Randomly generated mysteries actually doing exist (obviously it’s not actually random it’s just picking from a list of possible choices).
It’s a very small game though only a few city blocks but it can generate some interesting cases. I had one case where the cop who found the body turned out to be the actual murderer, which is honestly quite clever, I’ve also never had it do that again.
Hopefully somebody further down can tell you what the game is because I’m at work and I can’t remember its name
AI Slop.
Just, no.
Has there been a single game ever released that has used AI and it been well received? I should really get into being a c-suite exec. It would be easy, I could turn up to work absolutely shitfaced and still do a more competent job.
Conversation is honestly one of the places I think AI would excel at. You can have more interesting conversations instead of the same 5 phrases over and over.
As a game developer I would be extremely uncomfortable with the idea that my characters could just say whatever.
I think it’s a perfect use case, that and UV unwrapping and texturing. Stuff thats tedious, and nobody likes doing.
For chat, you limit it to a character. It’s not like chatgpt where you can prompt it to say anything.
From the article it sounds like that’s exactly what they are doing. Just having an interface in the game straight through to Gemini.
Where winds meet was pretty well received and it also did this AI chatbot powered npc’s
The fact that I have no idea what you’re talking about it’s kind of my point really. There has been no successful AI game.
You not knowing about a game is completely irrelevant to whether or not it was successful.
I’m not asking whether the game was successful I’m asking if it was well received. Did people enjoy the AI integration did they think it added something to the game or would they have preferred the game not to have it.
If they put this useless shit in dq12 I’m gonna go insane.
Everyday I stray further from the path of mainstream gaming.
Despite it being AI, I really don’t have much of a problem with implementation like this. It sounds like the rest of the game is made by humans. Having a clippy-type companion that offers tips for your class or forward progress tips based on previous progress, the idea has potential. AI has the potential to be extremely helpful in guidance. The issues come from building the infrastructure using AI. We shouldn’t be using it to create, but to enhance what has already been created. AI is a tool, not a solution.
Yeah, until chatty slime tells you to talk to a nonexistent NPC and you spend countless hours trying to find a character he made up.
Sounds like Morrowind.
That’s my problem with this idea. As a game developer I want every aspect of my game to be defined I don’t want some rogue element doing random things that I cannot predict or account for.
GenAI is a fancy text predictor. It can and will make shit up, because it simply does not know what it is saying. Why would an assistant the likes of which you suggest not just be scripted “traditionally”?
Will wait and see. I enjoy using the ChatGPT feature where you can have a vocal back and forth conversation. Coincidentally, I used it to chat about Dragon Quest as a series and found it informative and engaging.
If Chatty Slime is similar and allows for vocal conversations, it might be a fun familiar to have while playing the game, particularly solo.
You sound like you’re very lonely. I just want you to know that turning to AI chatbots is dangerous and self-destructive, and you really shouldn’t use it as a cure for loneliness.
Thanks. I’m not lonely. I wanted to know if it could carry on a conversation and happened to be playing Dragon Warrior for the NES at the time. I was impressed by ChatGPT’s ability to approximate a back and forth conversation about video games.
Finally a good use for AI… Chatty slimey, I’m playing a game. Please execute a kernel exploit.
… SquareEnix still managed to exist after FF13?
I grew up with them when they were still two different companies and contrary to most fans, I still like their games.
Mate, it’s been 17 years. Let it go
Nevaaaaaaaaa! [Thunder rumbling in the distance]
They are still riding the FF7 wave. They will continue to do so until the end.
I’m thinking a lot of them ride off of FFXIV, though it’s less visible much of the time. That game has a lot of real loyalists.
Yoshi P is the only man I know who has looked a board of directors in the eyes less than a month from release and said, “I’m pushing the release date back 2 weeks because the game isn’t polished to our standards” and gotten away with it.
I don’t think I’d give Square the time of day if it wasn’t something that he and the rest of the FFXIV team were proud of. I’m pretty sure that he’s said that he will never let them put any of that AI or crypto nonsense into his games.
Starting a new FF9 wave with that animated series that’s coming up.
https://finalfantasy.fandom.com/wiki/Final_Fantasy_IX:_The_Black_Mages'_Legacy
This just sounds boring. Like I’d rather have someone script the lines for this character than them to cheap out on an llm.
Like the article says it seems really weird decision for a multiplayer game.
It seems like the worst of both worlds between just letting players guide each other and having a tutorial. All the downsides of unreliable individuals giving unreliable information (in humans for the sake of amusement, and in the AIs because of hallucinations) while simultaneously lacking the limited progression path and handholding of a guided tutorial.
Hey! Listen! Look! Watch out!
inb4 ai bros vibe code a Linux client in docker to expose this as an openai compatible API so they can get free tokens, and square Enix Just bans all Linux users
How far Squeenix has fallen. 😒
So you’ll ask how to level faster and it will tell you that you have cancer and to kill yourself. Riiiiiight…